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<blockquote data-quote="aco175" data-source="post: 9226232" data-attributes="member: 27385"><p>[USER=7043864]@CaseyReeseKunst[/USER] welcome to the boards. </p><p></p><p>I might change a few things on the writeup, but they are more nitpicking or just my thoughts. You can skip the talon finesse trait. 5e monsters can just use DEX with claws and such. I would not give it 4 attacks, not many creatures have that. I would likely give it a bite attack and a talon attack. Maybe give it another talon attack with advantage if the first one hits. A lot of 5e monsters has just one claws attack instead of claw/claw like older editions. This is just a bigger damage like (2d6+3).</p><p></p><p>The cliff leap ability feels off. Generally 5e has advantage to hit for using special maneuvers like this instead of a +2. I might give it a <em>rend </em>ability if it jumps down, giving it (+2d6) on talon damage. </p><p></p><p>Acrobatics should change to Athletics for climbing and jumping, but a special ability could just make them use Acrobatics (or DEX) for jumping and climbing. </p><p></p><p>Finally, if you want to boost them a bit, give them <em>pack tactics</em> where they gain advantage to attacks if another one is within 5ft of the target. This seems to fit with their tactics.</p></blockquote><p></p>
[QUOTE="aco175, post: 9226232, member: 27385"] [USER=7043864]@CaseyReeseKunst[/USER] welcome to the boards. I might change a few things on the writeup, but they are more nitpicking or just my thoughts. You can skip the talon finesse trait. 5e monsters can just use DEX with claws and such. I would not give it 4 attacks, not many creatures have that. I would likely give it a bite attack and a talon attack. Maybe give it another talon attack with advantage if the first one hits. A lot of 5e monsters has just one claws attack instead of claw/claw like older editions. This is just a bigger damage like (2d6+3). The cliff leap ability feels off. Generally 5e has advantage to hit for using special maneuvers like this instead of a +2. I might give it a [I]rend [/I]ability if it jumps down, giving it (+2d6) on talon damage. Acrobatics should change to Athletics for climbing and jumping, but a special ability could just make them use Acrobatics (or DEX) for jumping and climbing. Finally, if you want to boost them a bit, give them [I]pack tactics[/I] where they gain advantage to attacks if another one is within 5ft of the target. This seems to fit with their tactics. [/QUOTE]
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