CaseyReeseKunst
Villager
Cliff Raptor
Medium animal, neutral
Armor Class: 15 (+3 Dex, +2 natural).
Hit Points: 30; Hit Dice: 4d8+12.
Speed: 60 ft., climb 60 ft.; Initiative: +3.
Attributes: Str 13 (+1), Dex 17 (+3), Con 16 (+3), Int 2 (-4), Wis 14 (+2), Cha 11 (+0).
Saving Throws: Dexterity 15, Constitution 15, Wisdom 14.
Senses: Darkvision 60 ft., passive Perception 12.
Proficiencies: Acrobatics +8.
Special Traits: Agile Strength: The cliff raptor uses its Acrobatics proficiency for jumping and climbing. Pack Tactics: A cliff raptor has an Advantage on an attack roll against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn't incapacitated. Surefooted: The cliff raptor is especially surefooted, and it always lands upright and on its feet after taking a fall. It also has an Advantage on Dexterity (Acrobatics) checks when moving across rocky terrain. Additionally, cliff raptors treat any fall as being 20 feet shorter than the actual height fallen for the purposes of determining falling damage. A cliff raptor gains a +4 racial bonus to resist a charge.
Actions: Cliff Leap: A cliff raptor that drops at least 10 feet before making an attack against a target gains an Advantage on attack rolls with its talons. If it hits, it deals an additional 2d6 points of damage; Multiattack: A cliff raptor makes a bite attack, a claw attack, and a talon attack; Bite: +5 melee attack, 5 ft. reach, 1d6+3 piercing damage; Claw: +5 melee attack, 5 ft. reach, 1d4+3 slashing damage; Talon: +5 melee attack, 5 ft. reach, 1d6+3 slashing damage.
Challenge: 2; XP: 450.
Description: The creature looks like a long-legged lizard, save that it sports fairly brilliant plumage on its back and a long thin tail. Each of its two hind feet are armed with a prodigiously oversized talon that almost overshadows its sharp teeth and razor-sharp claws in terms of intimidating natural weapons.
Cliff raptors prefer to begin combat with their leap, and they jump down upon their prey from above. If the victim of such a leap survives the next few rounds of combat, the raptor usually tries to clamber up above and leap down again to finish the prey off.
A cliff raptor has adapted to a life on the sheer mountain faces of rugged badlands and cliffs. They skitter along the faces of these cliffs with shocking and almost terrifying ease. Cliff raptors hunt in packs, like wolves, and have little fear of humanoids.
A cliff raptor makes an excellent animal companion for characters from mountainous regions. A druid of 7th level or higher can take a cliff raptor as an animal companion.
(Converted to 5e from the 3e column "Far Corners of the World," by James Jacobs, D&D Archives, May 9th, 2004.)
Medium animal, neutral
Armor Class: 15 (+3 Dex, +2 natural).
Hit Points: 30; Hit Dice: 4d8+12.
Speed: 60 ft., climb 60 ft.; Initiative: +3.
Attributes: Str 13 (+1), Dex 17 (+3), Con 16 (+3), Int 2 (-4), Wis 14 (+2), Cha 11 (+0).
Saving Throws: Dexterity 15, Constitution 15, Wisdom 14.
Senses: Darkvision 60 ft., passive Perception 12.
Proficiencies: Acrobatics +8.
Special Traits: Agile Strength: The cliff raptor uses its Acrobatics proficiency for jumping and climbing. Pack Tactics: A cliff raptor has an Advantage on an attack roll against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn't incapacitated. Surefooted: The cliff raptor is especially surefooted, and it always lands upright and on its feet after taking a fall. It also has an Advantage on Dexterity (Acrobatics) checks when moving across rocky terrain. Additionally, cliff raptors treat any fall as being 20 feet shorter than the actual height fallen for the purposes of determining falling damage. A cliff raptor gains a +4 racial bonus to resist a charge.
Actions: Cliff Leap: A cliff raptor that drops at least 10 feet before making an attack against a target gains an Advantage on attack rolls with its talons. If it hits, it deals an additional 2d6 points of damage; Multiattack: A cliff raptor makes a bite attack, a claw attack, and a talon attack; Bite: +5 melee attack, 5 ft. reach, 1d6+3 piercing damage; Claw: +5 melee attack, 5 ft. reach, 1d4+3 slashing damage; Talon: +5 melee attack, 5 ft. reach, 1d6+3 slashing damage.
Challenge: 2; XP: 450.
Description: The creature looks like a long-legged lizard, save that it sports fairly brilliant plumage on its back and a long thin tail. Each of its two hind feet are armed with a prodigiously oversized talon that almost overshadows its sharp teeth and razor-sharp claws in terms of intimidating natural weapons.
Cliff raptors prefer to begin combat with their leap, and they jump down upon their prey from above. If the victim of such a leap survives the next few rounds of combat, the raptor usually tries to clamber up above and leap down again to finish the prey off.
A cliff raptor has adapted to a life on the sheer mountain faces of rugged badlands and cliffs. They skitter along the faces of these cliffs with shocking and almost terrifying ease. Cliff raptors hunt in packs, like wolves, and have little fear of humanoids.
A cliff raptor makes an excellent animal companion for characters from mountainous regions. A druid of 7th level or higher can take a cliff raptor as an animal companion.
(Converted to 5e from the 3e column "Far Corners of the World," by James Jacobs, D&D Archives, May 9th, 2004.)
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