D&D General Giant Turkey

Whizbang Dustyboots

Gnometown Hero
Giant Turkey
Large Beast, Unaligned

Armor Class: 11
Hit Points: 13 (2d6 + 1)
Speed: 10 ft., fly 60 ft.

STR 14 (+2)
DEX 12 (+1)
CON 12 (+1)
INT 2 (-4)
WIS 10 (+0)
CHA 5 (-3)

Senses: Passive Perception 10
Challenge: 1/4 (50 XP)
Proficiency: Bonus +3

Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description
Giant turkeys hunt temperate forests by day. Rumor has it that they are sometimes domesticated as mounts and emergency rations by halfling airborne cavalry.
 
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FitzTheRuke

Legend
Ooops. It's a bit TOO giant!

1700773014451.png
 








Richards

Legend
In all seriousness, though, is that Strength score a typo? If it's truly a +2 bonus, wouldn't it need to have a Strength score of 14 or 15? Or do the bonuses work differently in 5E than they do in 3.5? (I honestly don't know.)

Johnathan
 

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