D&D (2024) Fixing Savage Attacker and Great Weapon Fighting.

Xeviat

Dungeon Mistress, she/her
Savage Attacker was a bad feat in 2014 and it's a bad feat in 2024. So how do we fix it? I remembered today that Savage Attacker in Baldur's Gate 3 has you roll twice for weapon damage rolls, take the highest, and I'm curious to see what that looks like.

2024 Savage Attacker let's you reroll your weapon's damage dice once per round. We can test the reroll in several situations. I'll use Greatsword for the best case scenario for the feat.

2d6+3 with a 65% chance to hit is 6.85 dpr. 2d6 average is 7. 1d6 "with advantage" average is (6*(2/3))+0.5, or 4.5, and 2d6 would be 9.

So how much damage does an origin feat give? Tavern brawler changes unarmed from 1+Str to 1d4+Str, reroll 1s once, plus it kind of gives a weaker mastery. 1d4, reroll 1s is (2.5+2+3+4)/4 = 2.875, or a gain of +1.875, pretty close to 2; for a monk, it only boosts 1d6 from 3.5 to (3.5+2+3+4+5+6)/6 = 3.91, a boost of 0.41.

So +2 for Greatswords from Tavern Brawler is the base. At level 5 it will change, though, as when you decide to use it can change things.

If you always use it on your first hit, that's gonna be different from if you only use it on the first attack if it hits and is under half damage, or if it's a crit, then always use it on the second roll if it's a hit. I'll need to come back later to do that optimization.

Incidentally, "Reroll half or lower" would be =

1d4 = (2.5+2.5+3+4)/4 = 3 (+0.5)
1d6 = (3.5+3.5+3.5+4+5+6)/6 = 4.25 (+0.75)
1d8 = (4.5+4.5+4.5+4.5+5+6+7+8)/8 = 5.5 (+1)
1d10 = (5.5+5.5+5.5+5.5+5.5+6+7+8+9+10)/10 = 6.75 (+1.25)
1d12 = ((6.5*6)+7+8+9+10+11+12)/12 = 8 (+1.5)
2d6 = 8.5 (+1.5)

And boost below half to half (which is identical to the correct Great Weapon Fighting for 1d6) is =
1d4 = (2+2+3+4)/4 = 2.75 (+0.25)
1d6 = (3+3+3+4+5+6)/6 = 4 (+0.5)
1d8 = ((4*4)+5+6+7+8)/8 = 5.25 (+0.75)
1d10 = ((5*5)+6+7+8+9+10)/10 = 6.5 (+1)
1d12 = ((6*6)+7+8+9+10+11+12)/12 = 7.75 (+1.25)
2d6 = 8 (+1)

This would help bridge the gap between 1d12 and 2d6 weapons with the gwfing fighting style. The two would also interact, allowing the reroll and then boosting any low dice to mid.
 

log in or register to remove this ad

Xeviat

Dungeon Mistress, she/her
So I'm not entirely sure Savage Attacker is a bad feat. At level 1-4, it's a decent boost. It won't scale with attacks like other damage feats, though, so maybe that's where it needs the help; just let it work on all weapon damage rolls.
 


Horwath

Legend
GWF works if damage die is set to half round-up.
then it's somewhat decent upgrade for non d4 attacks

d4: min 3
d6: min 4
d8: min 5
d10: min 6
d12: min 7
 


Oofta

Legend
As @mellored stated, savage attacker is an Origin feat. Not sure it needs to be much more powerful even if it might be a bit of a pain to implement.

For Great Weapon Master, I think a lot of it depends on a lot of factors. The extra attack could add up quickly if you don't have a good use of your bonus action and are a champion fighter and/or face a lot of relatively low HP monsters. It's also a half feat now, which means it should be weaker.
 




Minigiant

Legend
Supporter
Dualist is overpowered, I have always felt that, also since it prohibits two handing vwrsital weapons it makes the versatile property meaningless
The original fighting styles were designed as if you would never add or change anything within the future of 5th edition.

So they are overly broad and overly powerful if useful. This is why archery and dueling are so strong because they apply to so many weapons and give an above average effect.
 

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top