3.5 IH stuff from my old notes

Eitrdrake
Colossal Dragon

Hit Dice: 50d12+750 (1,350 hp)

Initiative: +4

Speed: 100 ft., swim 100 ft.

AC: 52 (-8 size, +50 natural), touch 2, flat-footed 52

Base Attack/Grapple: +50/+86

Attack: Bite +70 melee (8d6+20/18-20)

Full Attack: Bite +70 melee (8d6+20/18-20), tail +70 melee (4d6+20)

Space/Reach: 40 ft./60 ft. (coiled)

Special Attacks: Breath weapon, constrict, corrosive scales, improved grab, ship-sinker, spell-like abilities

Special Qualities: Cold resistance 50, DR 50/epic, SR 46

Saves: Fort +42, Ref +27, Will +32

Abilities: Str 50, Dex 10, Con 40, Int 17, Wis 21, Cha 18

Skills: Listen +58, Knowledge (nature, religion) +56, Search +58, Sense Motive +58, Spot +58, Survival +58, Swim +81

Feats: Awesome Blow, Greater Weapon Focus (bite, tail), Improved Critical (bite), Improved Natural Attack (bite, tail), Weapon Focus (bite, tail)

Epic Feats: Epic Prowess (x4), Epic Weapon Focus (bite, tail), Greater Critical (bite), Perfect Toughness

Environment: Aquatic

Organization: Solitary

Challenge Rating: 35?

Treasure: Double standard

Alignment: Always chaotic evil

Advancement: 51-63 HD (Colossal); 64-127 HD (Titanic); 128-150 HD (Macro-fine)

A massive, coiling serpent form rises before you, its head as high as the treetops. Its open jaws reveal huge fangs dripping hideous venom. Turning its head to face you, its eyes shine with an ancient and evil intelligence.

An eitrdrake resembles a dragon but has no wings or limbs. It is about 150 feet long (100 feet excluding tail) and weighs about 180 tons.

These horrible creatures are the spawn of Jormungandr, the Midgard Serpent, or perhaps born from its blood spilled when Odin first bound it into the deepest seafloors.

Eitrdrakes live either in the ocean, in great rivers, or in swampy or marshy waters. In swamps or marshes, they often use their spell-like abilities to great effect.

COMBAT

At sea (against ships), an eitrdrake will use its breath weapon to simply annihilate the vessel and its crew. (Against a smaller ship, of Gargantuan size, it may constrict and slowly crush the ship instead - but only if the crew is unable to pose any threat to it.)

In rivers or shallower waters, the eitrdrake may call upon shambling mounds to distract weaker foes while it concentrates on any real threats.

Breath Weapon (Su): An eitrdrake's breath weapon is a cone of eitr (cosmic acid) vapors. This breath weapon deals 70d10 [avg. 385] damage, half divine damage and half acid damage (Reflex DC 60 half). It can use the breath weapon once every 1d4 rounds.

Constrict (Ex): An eitr dragon that makes a successful grapple check against a grabbed opponent inflicts 4d6+20 additional bludgeoning damage, as well as 8d10 acid damage from the eitrdrake's corrosive scales (see below).

Corrosive Scales (Ex): Every scale of an eitrdrake runs with acid. Creatures constricted by it take 8d10 additional acid damage. Creatures striking the eitrdrake with natural weapons or unarmed strikes take 4d10 acid damage, with a Reflex save (DC 60) allowed to avoid the damage.

Immunities (Ex): An eitrdrake is immune to acid in addition to the normal immunities for dragons.

Improved Grab (Ex): If the eitrdrake hits an opponent up to one size category smaller with its bite or tail attack, it can then attempt to start a grapple without provoking an attack of opportunity. If it gets a hold, it can constrict.

Ship-sinker (Ex): An eitrdrake deals double damage to ships, other vehicles, and objects.

Spell-like Abilities: At will – acid fog, greater dispel magic, horrid wilting (DC 22), plant growth, shambler. Caster level 50th. The save DC is Charisma-based.
 
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