Ummm... well, it is probably the calmest and tamest region of my campaign world! It has been resettled for about 150 years (since the fall of the 2nd Empire 400 years ago) by peaceful survivors of the Empire's fall. Ex-slaves, renegade troops of soldiers and lucky townsfolk who avoided death during the fall made up their ancestors, so Greenvalers are a plucky, sturdy folk.
There are some sahuagin outside Silverwater Bay, and a sea-monster in Dragon Bay, to the south, just inside the breakwaters. And a copper dragon is reputed to live on one of the many small islands to the north-east. Also, the local fishermen claim to trade with mer-folk, but most people assume they're making the story up, despite the fine pearls they often bring back from their expeditions.
The town of Saltmarsh is located almost due west of Edgeton; it is famous for the smuggling that is reputed to go on in the region, although the town's leaders protest the tales.
The whole of County Seawall is experiencing some political turmoil; five years ago Count Alharvon, vice-admiral of the Navy, was arrested and convicted of treason - he was accused of attempting to lead a revolt against Prince Starbow, made up of rebel naval units allied with pirates and mercenaries from Harothar. He's been imprisoned ever since, because Prince Starbow, ruler of Greenvale, will not have him executed. Sir Math rules the county as regent for the Count's 7-year-old nephew. Most of the locals and barons in the County dislike Sir Math and quite a few still refuse to believe that Alharvon was guilty.
The pirate village of Mound is some 50+ miles down the coast, on the north shore of Dragon Bay, as well. How they avoid the sea-monster is unclear... perhaps by paying it tribute!
Do you REALLY want me to keep going?
That's plenty. Was fascinated by idea of what was in "my" area.
Thank you!