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<blockquote data-quote="Deadguy" data-source="post: 295926" data-attributes="member: 2480"><p><strong>Shattered World</strong></p><p></p><p></p><p></p><p>Well... I tend to think that the price is low simply because it isn't a well-known novel.</p><p></p><p>As for what it is like as a story... I think it's reasonable but far fraom brilliant. In a way, it feels like the author, having created a unique setting in which to tell his first story, decided to explore a little of what the setting is like. As such, he <em>does</em> have some nice imagery: the eternal day of the abyss of the sky, and of fragments bursting out of huge cloudbanks, for example.</p><p></p><p>The story was, in my own opinion, not as good as the first, but that was more because he was following too many characters at once (takes a lot of skill to do that). The ending is also... well a little bleak.</p><p></p><p>However, as someone who runs a <em>Shattered World</em> campaign, it was invaluable in helping me guage the author's ideas about how the system would work. I discraded some elements, but that was expressly to create a specific feel for the 'cosmology' of the game. One of the players in my own game enjoyed it so much that he runs games in the setting for another group of players. It's a lot of fun to occasionally remind people that they are on <em>fragments</em> of a planet... pointing out the nearness of the horizon (because the world really does stop at the edge!), or having tunnels that abruptly open into the air! And the concept of the setting, with the destroyed civilisations from before the Cataclysm brought about by the Necromancer, makes a good excuse for dungeon crawls and ancient magics.</p><p></p><p>As you can tell, I am something of a fan... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 295926, member: 2480"] [b]Shattered World[/b] Well... I tend to think that the price is low simply because it isn't a well-known novel. As for what it is like as a story... I think it's reasonable but far fraom brilliant. In a way, it feels like the author, having created a unique setting in which to tell his first story, decided to explore a little of what the setting is like. As such, he [i]does[/i] have some nice imagery: the eternal day of the abyss of the sky, and of fragments bursting out of huge cloudbanks, for example. The story was, in my own opinion, not as good as the first, but that was more because he was following too many characters at once (takes a lot of skill to do that). The ending is also... well a little bleak. However, as someone who runs a [i]Shattered World[/i] campaign, it was invaluable in helping me guage the author's ideas about how the system would work. I discraded some elements, but that was expressly to create a specific feel for the 'cosmology' of the game. One of the players in my own game enjoyed it so much that he runs games in the setting for another group of players. It's a lot of fun to occasionally remind people that they are on [i]fragments[/i] of a planet... pointing out the nearness of the horizon (because the world really does stop at the edge!), or having tunnels that abruptly open into the air! And the concept of the setting, with the destroyed civilisations from before the Cataclysm brought about by the Necromancer, makes a good excuse for dungeon crawls and ancient magics. As you can tell, I am something of a fan... ;) [/QUOTE]
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