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<blockquote data-quote="Deadguy" data-source="post: 299431" data-attributes="member: 2480"><p><strong>rogue planetShattered World</strong></p><p></p><p></p><p></p><p>Well, as a matter of fact the world was destroyed by a natural disaster - ripped apart in a collision with a rogue planet. Yes the Necromancer actually helped save the day. <strong>However</strong> I was avoiding mentioning this as it's a kinda big plot-spoiler for those who haven't read the book! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, I already started on a conversion, though it isn't completely true to the setting. For example, I followed what I thought was his imagery and included absolutely no deities in the setting (Clerics are replaced by Theurges, who are essentially empowered philosophers). However, in the second novel he starts mentioning temples. And my cosmology is a little different from his own (e.g. the Shattered World was the centre of its own system, with its Sun orbiting it), in order to fit more easily with some of the aspects of D&D.</p><p></p><p>But you are right, it would be easy to do supplements for this world. Fragments can be detailed independently, since they <em>are</em> independent, and there is a wealth of Pre-Cataclysm remains to provide great excuses for adventures. Combine that with the terrible power of the dread Cacodaemons and their Chthonian Lords, and you have an exciting realm to adventure.</p><p></p><p>Well, at least my players think so... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 299431, member: 2480"] [b]rogue planetShattered World[/b] Well, as a matter of fact the world was destroyed by a natural disaster - ripped apart in a collision with a rogue planet. Yes the Necromancer actually helped save the day. [b]However[/b] I was avoiding mentioning this as it's a kinda big plot-spoiler for those who haven't read the book! :) [B][/B] Well, I already started on a conversion, though it isn't completely true to the setting. For example, I followed what I thought was his imagery and included absolutely no deities in the setting (Clerics are replaced by Theurges, who are essentially empowered philosophers). However, in the second novel he starts mentioning temples. And my cosmology is a little different from his own (e.g. the Shattered World was the centre of its own system, with its Sun orbiting it), in order to fit more easily with some of the aspects of D&D. But you are right, it would be easy to do supplements for this world. Fragments can be detailed independently, since they [i]are[/i] independent, and there is a wealth of Pre-Cataclysm remains to provide great excuses for adventures. Combine that with the terrible power of the dread Cacodaemons and their Chthonian Lords, and you have an exciting realm to adventure. Well, at least my players think so... :) [/QUOTE]
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