gabriel_z said:
Hi All,
I'm Arnon's friend who originally asked the question.
I feel that the discussion drifted from the original question, and I would like to clarify my point.
In my opinion that for the creation of a cloak of mage armor the second rule should apply for the following reasons:
1. Mage Armor gives an armor bonus and it doesn't stack with other armor bonuses.
2. The "Armor bonus (enhancement)" is for adding enhancement bonus to already existing armor bonus, so it stacks.
3. Mage Armor gives a +4 bonus and if we look at an equivalent in the armor table :
so for 40 time the Scale Mail price you get the same AC without the penalties.
4. My intention is to make the "cloak of mage armor" with caster level 1 so it will only cost 2000gp whereas bracers of armor are caster level 7 which is more difficult to dispell. Making the cloak with caster level 7 will cost 14000gp according to the table.
You appear to be missing a lot of points here:
1) The disadvantages you are talking about are expensive to get rid of, not cheap. You are trying to do it cheaply.
For example, a +4 Robe (which takes away all of the disadvantages that you want to take away for 2000 GP) costs 16,000 GP, not 2000 GP.
2) Mage Armor gives an additional advantage against incorporeal creatures. This counters the fact that force armor does not stack with shield armor. Pros and Cons (not just the con you mention in your #1 above).
3) A Cloak of Mage Armor is the wrong slot. Why? Because gaining armor in the cloak slot frees the glove slot up for Gloves of Dexterity.
4) The dispel issue is totally irrelevant. Dispelling worn magic items in the game almost never happens (dispelling carried items happens once in a blue moon, but less rarely).
5) Magic item armor bonuses in the game are expensive:
Armor bonus (enhancement) Bonus squared x 1,000 gp +1 chainmail
AC bonus (deflection) Bonus squared x 2,000 gp Ring of protection +3
AC bonus (other)1 Bonus squared x 2,500 gp Ioun stone, dusty rose prism
Natural armor bonus (enhancement) Bonus squared x 2,000 gp Amulet of natural armor +1
An equivalent item with these other types of AC bonuses would cost anywhere from 16,000 GP to 40,000 GP.
So, why should Force Armor cost 2000 GP just because you found a way in the rules to craft items based off spells? That's not balanced with respect to magical AC costs in the rest of the game system.
All in all, this should be priced at 24,000 GP.
16,000 GP for the bonus squared * 1000 GP rule times 1.5 for not in the right slot.