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General Tabletop Discussion
*Pathfinder & Starfinder
Clobbered Variant Rule and Level Drain (2 Separate Questions)
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<blockquote data-quote="sithramir" data-source="post: 1010059" data-attributes="member: 12183"><p><strong></strong></p><p><strong></strong></p><p><strong>Yes. constructs and undead are immune to this in my campaign as it wouldn't be detrimental to undead. They are still animate due to magic not life force and therefore it wouldn't matter. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>If he is level drained and gets a restoration he doesn't get all his experience back. He only gets enough experience to bring him to the minimum for that level. Thats what is stated in the spell of restoration. So if he had 14000 exp (4000 past level and 1000 until next level). He would be drained from levle 5 to 4 and if restored would only be brought back up to 10000 exp the requirement to attain 5th level. Yes this sucks a lot cause he lost 4000 exp for failing a saving throw (but didn't lose more exp from it being permanent).</p><p></p><p> As to experience gained before the restoration its not a rule in the DMG so it could be played either way. I'd suggest making the restoration bring him to the minimum and keeping any exp after he got the drain added to that (unless you want to house rule the restoration bringing him to min and jsut giving all exp back) then i'd still say add it to that total. </p><p></p><p> For using training if he didn't get restored. Yes. He is effectively in every way one level lower as if he had died or restarted a new character at one level lower. Again this can just be house ruled since he was a level higher at one point.</p><p></p><p>This just shows how many people don't realize how powerful level draining is. If you want to shave a few thousand exp off of characters who advance too quickly throw a few wights at them. Even if they save they still lose exp by the restoration spells description.</p></blockquote><p></p>
[QUOTE="sithramir, post: 1010059, member: 12183"] [B] Yes. constructs and undead are immune to this in my campaign as it wouldn't be detrimental to undead. They are still animate due to magic not life force and therefore it wouldn't matter. [/B] If he is level drained and gets a restoration he doesn't get all his experience back. He only gets enough experience to bring him to the minimum for that level. Thats what is stated in the spell of restoration. So if he had 14000 exp (4000 past level and 1000 until next level). He would be drained from levle 5 to 4 and if restored would only be brought back up to 10000 exp the requirement to attain 5th level. Yes this sucks a lot cause he lost 4000 exp for failing a saving throw (but didn't lose more exp from it being permanent). As to experience gained before the restoration its not a rule in the DMG so it could be played either way. I'd suggest making the restoration bring him to the minimum and keeping any exp after he got the drain added to that (unless you want to house rule the restoration bringing him to min and jsut giving all exp back) then i'd still say add it to that total. For using training if he didn't get restored. Yes. He is effectively in every way one level lower as if he had died or restarted a new character at one level lower. Again this can just be house ruled since he was a level higher at one point. This just shows how many people don't realize how powerful level draining is. If you want to shave a few thousand exp off of characters who advance too quickly throw a few wights at them. Even if they save they still lose exp by the restoration spells description. [/QUOTE]
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Clobbered Variant Rule and Level Drain (2 Separate Questions)
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