Viktyr Gehrig
First Post
I've been rolling around the idea of using the Cleric as, essentially, the divine Wizard-- the class that studies and experiments and learns the divine magic taught by their deities, as opposed to more flexible or more worldly divine casters. The idea struck me as I was working on Druid/Ranger spontaneity, and reflecting on the fact that very few races had a Favored Class of Cleric-- specifically, female Drow, as opposed to their more wizardly male counterparts.
I've also noticed that a lot of Unearthed Arcana class variants break down badly when applied to Gestalt games, simply because they make tradeoffs that you can use your other class to make up for-- a Cleric choosing to be a Cloistered Cleric in a standard game makes a big sacrifice. A Fighter/Cleric gains tremendously from choosing Cloistered Cleric, while a Cleric/Wizard would be better off sticking to the standard version.
So, what I've been thinking of doing is making a middle-of-the-road version of the Cleric and Cloistered Cleric, and using it in place of the standard Cleric. Poor BAB (warrior-priests can take an appropriate secondary class), free Knowledge domain, maybe 4 skill points, but they keep their weapon and armor proficiencies. I'm divided on Lore-- if Wizards don't have it, but Bards do, it doesn't seem like it's an ability you'd gain from being... well, cloistered.
Anyone have any suggestions? Should I leave the skill points at 2? Should I leave their Lore alone? Should I abandon this idea in favor of more productive efforts?
I've also noticed that a lot of Unearthed Arcana class variants break down badly when applied to Gestalt games, simply because they make tradeoffs that you can use your other class to make up for-- a Cleric choosing to be a Cloistered Cleric in a standard game makes a big sacrifice. A Fighter/Cleric gains tremendously from choosing Cloistered Cleric, while a Cleric/Wizard would be better off sticking to the standard version.
So, what I've been thinking of doing is making a middle-of-the-road version of the Cleric and Cloistered Cleric, and using it in place of the standard Cleric. Poor BAB (warrior-priests can take an appropriate secondary class), free Knowledge domain, maybe 4 skill points, but they keep their weapon and armor proficiencies. I'm divided on Lore-- if Wizards don't have it, but Bards do, it doesn't seem like it's an ability you'd gain from being... well, cloistered.
Anyone have any suggestions? Should I leave the skill points at 2? Should I leave their Lore alone? Should I abandon this idea in favor of more productive efforts?