Closed: Briars and beyond


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28 point buy (stats starting at 8)

orc traits (as per the MM 3.5):
+4 strength, -2 intelligence, -2 wisdom, -2 charisma
--base speed 30
--Darkvision to 60 feet
--Automatic languages; common, orc. Bonus languages: Dwarven, Giant, Gnoll, Goblin, Undercommon

Light sensitivity is not a trait of orcs in my world. The orc race is more of a wandering people, their lands destroyed which has caused them to meander about the world. Although barbarian is the favored class, there are a number of fighters, sorcerers, clerics and rogues among the orc tribes. The orcs are based loosely on the orcs from the Rackham game Confrontation, here are a couple of links to the general look.:


http://www.rackham-store.com/boutique_us/fiche_produit.cfm?type=246&ref=ORBC01&code_lg=lg_us&pag=1&num=7

http://www.rackham-store.com/boutique_us/fiche_produit.cfm?type=119&ref=ORBE01&code_lg=lg_us&pag=1&num=7
 




xbrokenxswordx said:
A'ight, since we already have two fighter types I think I'll make a rogue. Unless you wouldn't mind three fighter types...
I am not planning on being a front line fighter, more of an archer type.
 

Hellbender, is there a way (feat, house rule or other) that my character could have diplomacy as a class skill?
I was wondering if I could switch Intimidate for Diplomacy in the fighter and bluff for diplomacy in the sorcerer ? My character will be lawful good so I feel Diplomacy would be more appropriate.
 
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Larsh 1st Level Orc Fighter Chaotic Neutral

Str:18 (14 6pts) +4
Dex: 10 (2pts) +0
Con: 14 (6pts) +2
Int: 14 (16 10pts) +2
Wis: 10 (12 4pts) +0
Chr: 6 (8 0pts) -2

Hits: 12
AC: 17 (touch 10 Flatfooted 17)
Saves:
Fort: +4......Ref: +0......Will: +2
Initiative: +4
BAB:+1
Melee: +5
Range: +1

Feats:
Iron Will, Improved Initiative
Languages:
Commen, Orc, Goblin, Dwarven

Skills.....................Rank.........Stat...........Total
Know(Arcana).........+1............+2..............+3
Survival.................+1.............0................+1
Climb.....................+2............4................+6 (-1 armor)
Ride.......................+2............0................+2
Handle Animal..........+2............-2...............0
Spellcraft................+1............+2..............3

Armor
Chainmail +5 -5 check penelty 20' speed
Heavy wooden shield +2 -2 check penelty

Weapons:
Battleaxe 1d8+4 x3crit
Heavy Flail 1d10+6 (2 handed) 19-20/x2
Kukri (x2) 1d4 18-20/x2

Equipment:
Chainmail 40# 150gp
Heavy Wooden Shield 10# 7gp
Heavy Flail 10# 15gp
Battleaxe 6# 10gp
Kukri (x2) 4# 16gp
Backpack 2# 2gp
Bedroll 5# 1sp
Grappling Hook 4# 1gp
50' silk rope 5# 10gp
Whetstone(x2) 2# 4cp
1 Waterskin 4# 1gp
2 Sacks 1# 2sp

Total Encumberance:93# Light
Monies: 27gp 6sp 6cp

Background:
Larsh once was the typical orc. He lived for the tribe, glory in battle, to travel where ever the winds would blow. That all changed when a mage and his dogs came to his tribes temporary encampment. It seemed that his tribe had items that were needed for his arcane research, these same items were relics carried for many generations by his people. Needless to say the chieften was Very reluctant to give them up. This affront to the mages demands brought a frown to the humans face, but with a sigh and a word of power his chieften was dead. He then set his lackies loose and proceeded to attack the orc tribe.
As his people charged in a rage, Larsh was struck down by a magical bolt hurled by the mage, he stayed consious long enough to see the great warriors fall by the terrible power wielded by this human and his compainions.
As he lost consiousness he swore an oath to the Gods that if he were to survive he would live his life to revenge his people.
He awoke many days later, surrounded by his dead tribe, their corpses now food for the scavangers. He thanked the gods for the chance to revenge his people, but he knew that blindly rushing into battle would result in his death and the spirits of his people wandering without satisfaction for all eternity, so he has devoted himself to studying his enemy to find their weaknesses and their ways. When the time comes he will have his Revenge and mages will tremble at his name.

Appearance:
Typical of his race, Larsh is tall and strongly built standing at 6'3" weighing in at 260# dark of hair and brownish/yellow of skin. He is quite intellegent for an orc, but his appearance leaves alot to be desired. He bears scars throughout his body, with a ritualistic self scar of the Blood Hunt: A twisting repeating pattern of red and black marks cut deep into the face, neck and chest of an orc on a quest of revenge.
His equipment is maintained but well worn, nicks on his blades tell the stories of many battles.
 
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An intelectual orc fighter is thelast think I thought I would see. My character is almost done, and will post as soon I finish the background.
 

Flumerio Vanderos

Human Fighter 1
Lawful Good
age 18
Hair Black
eyes Blue
6' 155lbs

Str 10
Int 12 +1
Wis 8 -1
Dex 16 +3
Con 10
Cha 16 +3

Feats Weapon focus (long Bow), Point blank, Rapid shot

Leather armor AC 15 15gp 15 lbs
Long Bow +5 1d8,x3 75gp 3 lbs
20 arrows 1gp 3 lbs
Long Spear +1 1d8,x2 5gp 9lbs
Dagger +1 1d4, 19-20 x2 2gp 1lbs

Fortitude 2
Reflex 3
Will –1
Hp 10

AC 15 (armor 2 + 3dex) ff:12 touch:13

Ride 7 (4+3)
Diplomacy 7(4+3)
Jump 4 (4)
Swim 4 (4)

Background: Flumerio is the son of a paladin and a sorceress, that retired in their early 40s and started a family in a local town. Flumerio always wanted to follow his father's footstep but always lacked the maturity to be admitted in any church. Even with his father's connection all attemps resulted in failures. Knowing that he wasn't strong enough to be an efficient melee fighter Flumerio spend countless hours practicing his ability with the bow, hoping the high cleric would notice him for his bow ability and would admit him.

Flumerio, never did anything else in his life. He was bored quickly and school and was not a very physical person, so manual labor wasn't for him either. Wasn't of his father extremely rigid education he would have become a thief. The local thief master often offered him to join his "business" where his social skills and quick hands would be put at good use. But Flumerio was driven by the dream of becoming a paladin, he even denied that he inherited natural magical ability from his mother. [OCC are sorcerer well seen, or they are considered like heretic magic user]

A few days ago, Flumerio's was thrown out again from the church. They say his lack of common sense don't fit with the type of person they are looking for. He now accepted the fact that he will never be a Paladin and realised that maybe developing his magical aptitude could help the local population better than his obstination for paladinhood.

Flumerio is a highly self disciplined person. He is still stuck within his father education, and does things based on what he was taught more than on his own beliefs.
 
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