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[CLOSED] [Re-Recruiting] [D&D 3.5] Need more players for War of the Burning Sky
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<blockquote data-quote="Toptomcat" data-source="post: 4923770" data-attributes="member: 16191"><p>James Dodd- NG Human Cleric of Pelor 3</p><p></p><p>Strength: 14 +2</p><p>Dexterity: 10 +0</p><p>Constitution: 14 +2</p><p>Intelligence: 10 +0</p><p>Wisdom: 14 +2</p><p>Charisma: 14 +2</p><p></p><p>AC: 21 (10 +0 Dex +9 armor +2 shield)</p><p></p><p>HP: 10 + 2d8+4 (24 HP)</p><p></p><p>BAB: +2</p><p>Melee: +4</p><p>Ranged: +2</p><p></p><p>Fort defense: 16 (11 +3 base, +2 Con)</p><p>Ref defense: 12 (11 +1 base, +0 Dex)</p><p>Will defense: 16 (11 +3 base, +2 Wis)</p><p></p><p>Attacks:</p><p>Heavy mace +4 melee, 1d8+2 bludgeoning (20/x2 crit)</p><p>Javelin +2 30' ranged, 1d6+2 piercing (20/x2 crit)</p><p></p><p>Skills:</p><p>Heal 6 ranks, +2 Wis, +2 equipment, +10 total (Healing Hands skill trick)</p><p>Concentration 6 ranks, +2 Con, +8 total</p><p>Spellcraft 2 ranks, +0 Int, +2 total</p><p>Knowledge (religion) 2 ranks, +0 Int, +2 total</p><p></p><p>Feats:</p><p>Blessed By Dreams</p><p>Simple Weapons Proficiency</p><p>Light Armor Proficiency</p><p>Medium Armor Proficiency</p><p>Heavy Armor Proficiency</p><p>Shield Proficiency</p><p>Augment Healing</p><p>Imbued Healing</p><p>Sacred Healing [PHB II version]</p><p></p><p>Class features:</p><p>Turn undead 5/day</p><p>Spontaneous Casting (Healing)</p><p>Healing domain (+1 CL to Healing spells) (CLW, CMW)</p><p>Sun domain (Greater Turning 1/day) (Endure Elements, Heat Metal)</p><p>Aura of good</p><p></p><p>Spells:</p><p>4 0th-level (Create Water, Detect Magic, Light, Virtue)</p><p>3+1 1st-level (Bless, Divine Favor, Shield of Faith) (Endure Elements)</p><p>2+1 2nd-level (Shield Other, Aid) (Heat Metal)</p><p></p><p>Equipment:</p><p>Explorer's outfit</p><p>Backpack</p><p>Bedroll w/winter blanket</p><p>Crowbar</p><p>Flint and steel</p><p>50 ft elven rope w/ collapsible grappling hook</p><p>Hooded lantern</p><p>14 pints oil</p><p>Ten days' trail rations</p><p>Signal whistle</p><p>Tent</p><p>Waterskin</p><p>Healer's kit</p><p>Mess kit</p><p>Deck of cards</p><p>Bottle of hard liquor</p><p>Full plate +1 </p><p>Heavy steel shield emblazoned with holy symbol</p><p>Heavy mace</p><p>Dagger</p><p>10x javelin</p><p></p><p>Appearence: James is the very image of a cleric of Pelor; clad in armor, wielding a mace, with blond hair, blue eyes and an attractive face. His shield has an elaborately inset Pelorian design on it.</p><p></p><p>Background: Born of a high church official and an aasimar, it was always assumed that James would become a cleric. His education had a religious bent from the first, and he entered and graduated a great academy of Pelorian clerics two years early, with honors. As a result of his focused upbringing, he excelled in the areas traditional for Pelorian clerics, becoming impressively adept at healing and turning the undead; also perhaps because of his focused upbringing, he acquired few aptitudes outside that of the clergy, as well as few interests and friends. As his training neared completion, he began to feel discontented with the narrow path his life was on. Doing something altogether different was difficult to even conceive of-but there were smaller ways of rebellion. He joined a small charitable group called the Dreamers: mostly young and low-level clerics of various denominations, the Dreamers work to advance the hopeful, optimistic spirit of the Festival of Dreams, taking hundreds of urns with the wishes of the people from the square and working year-round to fulfill them. Many- including James' father- view them as quixotic, starry-eyed dilettantes who take other peoples' ideas for improving the world because they don't have any themselves- but there are those who appreciate their work, and there's many a citizen of Gate Pass who's been pleasantly surprised by having their wish from the Festival fulfilled long after they'd given up and forgotten about it. The work went pleasently enough for the first few months: each new wish was a surprise. Many were simple and easily fulfilled: James painted houses, healed the sick, and found a job or two for those down on their luck. A few were challenging and interesting: the one that requested the founding of an amateur theater group was a blast, and the night when he picked up the tab for the whole bar at the One-to-Go was...educational... but also a thoroughly and unexpectedly positive experience. The latest wish comes from a military veteran: to serve and protect Gate Pass by serving a tour of duty in its military. It couldn't have come at a more dangerous time- but James throws himself headlong into it...</p><p></p><p></p><p>Note: Healing spells are at +1 caster level and heal +2 points of damage per level of the spell; a turn undead attempt can be expended to heal a further +2 points of damage per die, and recipients of any healing spell gain one temporary hit point per level or Hit Die, lasting for one hour</p><p>CLW 1d8+6/1d8+8 plus temp</p><p>CMW 2d8+8/2d8+12 plus temp</p></blockquote><p></p>
[QUOTE="Toptomcat, post: 4923770, member: 16191"] James Dodd- NG Human Cleric of Pelor 3 Strength: 14 +2 Dexterity: 10 +0 Constitution: 14 +2 Intelligence: 10 +0 Wisdom: 14 +2 Charisma: 14 +2 AC: 21 (10 +0 Dex +9 armor +2 shield) HP: 10 + 2d8+4 (24 HP) BAB: +2 Melee: +4 Ranged: +2 Fort defense: 16 (11 +3 base, +2 Con) Ref defense: 12 (11 +1 base, +0 Dex) Will defense: 16 (11 +3 base, +2 Wis) Attacks: Heavy mace +4 melee, 1d8+2 bludgeoning (20/x2 crit) Javelin +2 30' ranged, 1d6+2 piercing (20/x2 crit) Skills: Heal 6 ranks, +2 Wis, +2 equipment, +10 total (Healing Hands skill trick) Concentration 6 ranks, +2 Con, +8 total Spellcraft 2 ranks, +0 Int, +2 total Knowledge (religion) 2 ranks, +0 Int, +2 total Feats: Blessed By Dreams Simple Weapons Proficiency Light Armor Proficiency Medium Armor Proficiency Heavy Armor Proficiency Shield Proficiency Augment Healing Imbued Healing Sacred Healing [PHB II version] Class features: Turn undead 5/day Spontaneous Casting (Healing) Healing domain (+1 CL to Healing spells) (CLW, CMW) Sun domain (Greater Turning 1/day) (Endure Elements, Heat Metal) Aura of good Spells: 4 0th-level (Create Water, Detect Magic, Light, Virtue) 3+1 1st-level (Bless, Divine Favor, Shield of Faith) (Endure Elements) 2+1 2nd-level (Shield Other, Aid) (Heat Metal) Equipment: Explorer's outfit Backpack Bedroll w/winter blanket Crowbar Flint and steel 50 ft elven rope w/ collapsible grappling hook Hooded lantern 14 pints oil Ten days' trail rations Signal whistle Tent Waterskin Healer's kit Mess kit Deck of cards Bottle of hard liquor Full plate +1 Heavy steel shield emblazoned with holy symbol Heavy mace Dagger 10x javelin Appearence: James is the very image of a cleric of Pelor; clad in armor, wielding a mace, with blond hair, blue eyes and an attractive face. His shield has an elaborately inset Pelorian design on it. Background: Born of a high church official and an aasimar, it was always assumed that James would become a cleric. His education had a religious bent from the first, and he entered and graduated a great academy of Pelorian clerics two years early, with honors. As a result of his focused upbringing, he excelled in the areas traditional for Pelorian clerics, becoming impressively adept at healing and turning the undead; also perhaps because of his focused upbringing, he acquired few aptitudes outside that of the clergy, as well as few interests and friends. As his training neared completion, he began to feel discontented with the narrow path his life was on. Doing something altogether different was difficult to even conceive of-but there were smaller ways of rebellion. He joined a small charitable group called the Dreamers: mostly young and low-level clerics of various denominations, the Dreamers work to advance the hopeful, optimistic spirit of the Festival of Dreams, taking hundreds of urns with the wishes of the people from the square and working year-round to fulfill them. Many- including James' father- view them as quixotic, starry-eyed dilettantes who take other peoples' ideas for improving the world because they don't have any themselves- but there are those who appreciate their work, and there's many a citizen of Gate Pass who's been pleasantly surprised by having their wish from the Festival fulfilled long after they'd given up and forgotten about it. The work went pleasently enough for the first few months: each new wish was a surprise. Many were simple and easily fulfilled: James painted houses, healed the sick, and found a job or two for those down on their luck. A few were challenging and interesting: the one that requested the founding of an amateur theater group was a blast, and the night when he picked up the tab for the whole bar at the One-to-Go was...educational... but also a thoroughly and unexpectedly positive experience. The latest wish comes from a military veteran: to serve and protect Gate Pass by serving a tour of duty in its military. It couldn't have come at a more dangerous time- but James throws himself headlong into it... Note: Healing spells are at +1 caster level and heal +2 points of damage per level of the spell; a turn undead attempt can be expended to heal a further +2 points of damage per die, and recipients of any healing spell gain one temporary hit point per level or Hit Die, lasting for one hour CLW 1d8+6/1d8+8 plus temp CMW 2d8+8/2d8+12 plus temp [/QUOTE]
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[CLOSED] [Re-Recruiting] [D&D 3.5] Need more players for War of the Burning Sky
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