[B]Name:[/B] Paldon Gembore
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] Nuetral Good
[B]Deity:[/B] Ehlonna
[B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 5 [B]XP:[/B] 10000
[B]Dex:[/B] 16 +3 (8p.+4th Lvl)[B]BAB:[/B] +5 [B]HP:[/B] 35 (5d10+0)
[B]Con:[/B] 11 +0 (3p.) [B]Grapple:[/B] +8
[B]Int:[/B] 13 +1 (5p.) [B]Speed:[/B] 30'
[B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +3
[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -4(W/ Shield)
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +7 +2 +3 +X +X +X 22
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 19
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 4 +0 +4
[B]Ref:[/B] 1 +3 +4
[B]Will:[/B] 1 -1 +0
[B]Weapon Attack Damage Critical[/B]
+1 Longsword +4 1d8+3 19-20x2
[B]Languages:[/B] Common, Dwarven
[B]Feats:[/B] Combate Expertise(1st)
Improved Feint(1st Fighter)
Power Attack(Human Bonus)
Dodge(2nd Fighter)
Mobility(3rd)
Spring Attack(3rd Fighter)
[B]Total Skills:[/B] 4(2+1 int+1 Human)
[B]Skills Mod Abl ACP Total[/B]
Climb 8 +3 -3/-4 +8/+7
Bluff(cc) 4 +0 +4
Intimidate 8 +0 +8
Jump 8 +3 -3/-4 +8/+7
[B]Equipment: Cost Weight[/B]
+ 1 Longsword 2315gp 4lb
+ 2 Breastplate 4350gp 30lb
+ 1 Heavy Steel Shield 1170gp 15lb
Backpack 2gp 2lb
Bedroll 1sp 5lb
Flint and Steel 1gp ---
10 Torches 10cp 10lb
Bullseye Lanturn 12gp 3lb
Clay Tankard 2cp 1lb
Iron Pot 5sp 10lb
Week Trail Rations 35sp 7lb
1lb soap 5sp 1lb
2 waterskin 2gp 8lb
3 pt Flask of Oil 3sp 3lb
Wooden Holy Symbol 1gp ---
10 Tindertwig 10gp ---
[B]Total Weight:[/B]99lb [B]Money:[/B] 1130gp 20sp 48cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 153 230 460 1150
[B]Age:[/B] 23
[B]Height:[/B] 6'2"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] White
Walking Dad said:You forgot:
Vigilant Defender (Ex): Starting at 5th level, you stand your ground against all enemies, warding the spot where you make your stand to prevent foes from slipping past and attacking those you protect. If an opponent attempts to use the Tumble skill to move through your threatened area or your space without provoking attacks of opportunity, the Tumble check DC to avoid your attacks of opportunity increases by an amount equal to your class level.
HP should be 10+ 4x5 = 30
No problem with the background. We just want to test the rules and have fun.
Out of curiosity: Why don't you use a two-handed reach weapon? Spring attack is more powerful with reach, Powerattack more optimized with two-handed and it has some synergy with my new rules.
[B]Name:[/B] Paldon Gembore
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] Nuetral Good
[B]Deity:[/B] Ehlonna
[B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 5 [B]XP:[/B] 10000
[B]Dex:[/B] 16 +3 (8p.+4th Lvl)[B]BAB:[/B] +5 [B]HP:[/B] 30 (5d10+0)
[B]Con:[/B] 11 +0 (3p.) [B]Grapple:[/B] +8
[B]Int:[/B] 13 +1 (5p.) [B]Speed:[/B] 30'
[B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +3
[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -3
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +7 +0 +3 +X +X +X 20
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 17
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 4 +0 +4
[B]Ref:[/B] 1 +3 +4
[B]Will:[/B] 1 -1 +0
[B]Weapon Attack Damage Critical[/B]
+1 Greatsword +4 2d6+4 19-20x2
[B]Languages:[/B] Common, Dwarven
[B]Feats:[/B] Combate Expertise(1st)
Improved Feint(1st Fighter)
Power Attack(Human Bonus)
Dodge(2nd Fighter)
Mobility(3rd)
Spring Attack(3rd Fighter)
[B]Total Skills:[/B] 4(2+1 int+1 Human)
[B]Skills Mod Abl ACP Total[/B]
Climb 8 +3 -3 +8
Bluff(cc) 4 +0 +4
Intimidate 8 +0 +8
Jump 8 +3 -3 +8
[B]Equipment: Cost Weight[/B]
+ 1 Greatsword 2350gp 8lb
+ 2 Breastplate 4350gp 30lb
2 Potions of Bear Endurance 600gp
Backpack 2gp 2lb
Bedroll 1sp 5lb
Flint and Steel 1gp ---
10 Torches 10cp 10lb
Bullseye Lanturn 12gp 3lb
Clay Tankard 2cp 1lb
Iron Pot 5sp 10lb
Week Trail Rations 35sp 7lb
1lb soap 5sp 1lb
2 waterskin 2gp 8lb
3 pt Flask of Oil 3sp 3lb
Wooden Holy Symbol 1gp ---
10 Tindertwig 10gp ---
[B]Total Weight:[/B]99lb [B]Money:[/B] 1700gp 20sp 48cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 153 230 460 1150
[B]Age:[/B] 23
[B]Height:[/B] 6'2"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] White
Kenku17 said:...
Adjustments Made...and I changed to a greatsword. I also picked up a couple potions since I have more money from the shield(and I reread it).
Walking Dad said:Uhm, I hope you didn't changed because of my question. I'm fine with sword and board, too.
I think I can handle a 6th player. Sorry, no bonus damage for mounted movement (yetLord Slaw said:Well, jumping on board a little late, I know, but I noticed that you still had a spot open for a Ranger. My first choice would have been Rogue, but I know that you're looking to test out those new houserules first and foremost. So, in the interest of helping you out with that, I thought I'd try out a mobility-focused, feat-intensive Ranger. Pretty much the major changes, as I saw them.
So, how about a mounted archer, focusing mostly on archery/mounted combat feats? Will that precision damage kick in while mounted, and would you allow me a mount, were I to be allowed in this game?
Ah, well, I suppose I can live with that. Taking off 1d6 or so damage for the benefit of having some slavering beast to do your bidding? Psh, seems like a no-brainer to me. So, consider me in, and I'll have a character sheet up within the day.Walking Dad said:I think I can handle a 6th player. Sorry, no bonus damage for mounted movement (yet , working on additional combat styles).