[closed]Searching for players in a 3.5 houserules playtest[closed]


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Code:
[B]Name:[/B] Paldon Gembore
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] Nuetral Good
[B]Deity:[/B] Ehlonna

[B]Str:[/B] 16 +3 (10p.)       [B]Level:[/B] 5        [B]XP:[/B] 10000
[B]Dex:[/B] 16 +3 (8p.+4th Lvl)[B]BAB:[/B] +5         [B]HP:[/B] 35 (5d10+0)
[B]Con:[/B] 11 +0 (3p.)        [B]Grapple:[/B] +8    
[B]Int:[/B] 13 +1 (5p.)        [B]Speed:[/B] 30'      
[B]Wis:[/B] 8 -1 (0p.)         [B]Init:[/B] +3        
[B]Cha:[/B] 10 +0 (2p.)        [B]ACP:[/B] -4(W/ Shield)       

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +7    +2    +3    +X    +X    +X    22
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 19

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +0          +4
[B]Ref:[/B]                       1    +3          +4
[B]Will:[/B]                      1    -1          +0

[B]Weapon                  Attack   Damage     Critical[/B]
+1 Longsword             +4     1d8+3     19-20x2

[B]Languages:[/B] Common, Dwarven

[B]Feats:[/B] Combate Expertise(1st)
Improved Feint(1st Fighter)
Power Attack(Human Bonus)
Dodge(2nd Fighter)
Mobility(3rd)
Spring Attack(3rd Fighter)

[B]Total Skills:[/B] 4(2+1 int+1 Human)
[B]Skills                   Mod  Abl  ACP  Total[/B]
Climb                      8    +3   -3/-4  +8/+7
Bluff(cc)                  4    +0          +4
Intimidate                 8    +0          +8
Jump                       8    +3  -3/-4   +8/+7

[B]Equipment:               Cost  Weight[/B]
+ 1 Longsword                     2315gp   4lb
+ 2 Breastplate                   4350gp   30lb
+ 1 Heavy Steel Shield            1170gp    15lb
Backpack                            2gp    2lb
Bedroll                             1sp    5lb
Flint and Steel                     1gp    ---
10 Torches                          10cp   10lb
Bullseye Lanturn                    12gp    3lb
Clay Tankard                        2cp    1lb
Iron Pot                            5sp    10lb
Week Trail Rations                  35sp   7lb
1lb soap                            5sp    1lb
2 waterskin                         2gp    8lb
3 pt Flask of Oil                   3sp    3lb
Wooden Holy Symbol                 1gp    ---
10 Tindertwig                      10gp   ---
[B]Total Weight:[/B]99lb      [B]Money:[/B] 1130gp 20sp 48cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              76    153   230  460   1150

[B]Age:[/B] 23
[B]Height:[/B] 6'2"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] White
Appearance: Unless you get on his bad side, people see Paldon as carefree, and easy going,
who usually is wearing his armor with green colors over it.


Background: Born a peasant, Paldon's day of awakening came on a day of near disaster while he was a boy,
when a fighter saved one of his friends from a bear attack. Since then, Paldon has made it his goal to do what he can
for the good of the people, and has done what he can on his way there.(Yes this sucks as a Background, but its all I could think up.


Abilities: Im putting these in so I can remeber them
[sblock=Ablilties]
Bulwark of Defense (Ex): When you reach 3rd level, an opponent that begins its turn in your threatened area treats all the squares that you threaten as difficult terrain. Your strict vigilance and active defensive maneuvers force your opponents to move with care.
Armor Mastery (Ex): Starting at 5th level, you are able to wear your armor like a second skin and ignore the standard speed reduction for wearing medium armor. Starting at 9th level, you ignore the speed reduction imposed by heavy armor as well.
[/sblock]
 

You forgot:

Vigilant Defender (Ex): Starting at 5th level, you stand your ground against all enemies, warding the spot where you make your stand to prevent foes from slipping past and attacking those you protect. If an opponent attempts to use the Tumble skill to move through your threatened area or your space without provoking attacks of opportunity, the Tumble check DC to avoid your attacks of opportunity increases by an amount equal to your class level.

HP should be 10+ 4x5 = 30


No problem with the background. We just want to test the rules and have fun.

Out of curiosity: Why don't you use a two-handed reach weapon? Spring attack is more powerful with reach, Powerattack more optimized with two-handed and it has some synergy with my new rules.
 
Last edited:

Well, jumping on board a little late, I know, but I noticed that you still had a spot open for a Ranger. My first choice would have been Rogue, but I know that you're looking to test out those new houserules first and foremost. So, in the interest of helping you out with that, I thought I'd try out a mobility-focused, feat-intensive Ranger. Pretty much the major changes, as I saw them.

So, how about a mounted archer, focusing mostly on archery/mounted combat feats? Will that precision damage kick in while mounted, and would you allow me a mount, were I to be allowed in this game?
 

Walking Dad said:
You forgot:

Vigilant Defender (Ex): Starting at 5th level, you stand your ground against all enemies, warding the spot where you make your stand to prevent foes from slipping past and attacking those you protect. If an opponent attempts to use the Tumble skill to move through your threatened area or your space without provoking attacks of opportunity, the Tumble check DC to avoid your attacks of opportunity increases by an amount equal to your class level.

HP should be 10+ 4x5 = 30


No problem with the background. We just want to test the rules and have fun.

Out of curiosity: Why don't you use a two-handed reach weapon? Spring attack is more powerful with reach, Powerattack more optimized with two-handed and it has some synergy with my new rules.


Fixing...Hmm...I dunno...I just always have used sword and shield for the AC Bonus...I don't see a problem with adjusting although(Which I will)
 

Code:
[B]Name:[/B] Paldon Gembore
[B]Class:[/B] Fighter
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] Nuetral Good
[B]Deity:[/B] Ehlonna

[B]Str:[/B] 16 +3 (10p.)       [B]Level:[/B] 5        [B]XP:[/B] 10000
[B]Dex:[/B] 16 +3 (8p.+4th Lvl)[B]BAB:[/B] +5         [B]HP:[/B] 30 (5d10+0)
[B]Con:[/B] 11 +0 (3p.)        [B]Grapple:[/B] +8    
[B]Int:[/B] 13 +1 (5p.)        [B]Speed:[/B] 30'      
[B]Wis:[/B] 8 -1 (0p.)         [B]Init:[/B] +3        
[B]Cha:[/B] 10 +0 (2p.)        [B]ACP:[/B] -3       

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +7    +0    +3    +X    +X    +X    20
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +0          +4
[B]Ref:[/B]                       1    +3          +4
[B]Will:[/B]                      1    -1          +0

[B]Weapon                  Attack   Damage     Critical[/B]
+1 Greatsword            +4     2d6+4     19-20x2

[B]Languages:[/B] Common, Dwarven

[B]Feats:[/B] Combate Expertise(1st)
Improved Feint(1st Fighter)
Power Attack(Human Bonus)
Dodge(2nd Fighter)
Mobility(3rd)
Spring Attack(3rd Fighter)

[B]Total Skills:[/B] 4(2+1 int+1 Human)
[B]Skills                   Mod  Abl  ACP  Total[/B]
Climb                      8    +3   -3     +8
Bluff(cc)                  4    +0          +4
Intimidate                 8    +0          +8
Jump                       8    +3  -3      +8

[B]Equipment:               Cost  Weight[/B]
+ 1 Greatsword                    2350gp   8lb
+ 2 Breastplate                   4350gp   30lb
2 Potions of Bear Endurance   600gp
Backpack                            2gp    2lb
Bedroll                             1sp    5lb
Flint and Steel                     1gp    ---
10 Torches                          10cp   10lb
Bullseye Lanturn                    12gp    3lb
Clay Tankard                        2cp    1lb
Iron Pot                            5sp    10lb
Week Trail Rations                  35sp   7lb
1lb soap                            5sp    1lb
2 waterskin                         2gp    8lb
3 pt Flask of Oil                   3sp    3lb
Wooden Holy Symbol                 1gp    ---
10 Tindertwig                      10gp   ---
[B]Total Weight:[/B]99lb      [B]Money:[/B] 1700gp 20sp 48cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              76    153   230  460   1150

[B]Age:[/B] 23
[B]Height:[/B] 6'2"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] White
Appearance: Unless you get on his bad side, people see Paldon as carefree, and easy going,
who usually is wearing his armor with green colors over it.


Background: Born a peasant, Paldon's day of awakening came on a day of near disaster while he was a boy,
when a fighter saved one of his friends from a bear attack. Since then, Paldon has made it his goal to do what he can
for the good of the people, and has done what he can on his way there.


Abilities: Im putting these in so I can remeber them
[sblock=Ablilties]
Bulwark of Defense (Ex): When you reach 3rd level, an opponent that begins its turn in your threatened area treats all the squares that you threaten as difficult terrain. Your strict vigilance and active defensive maneuvers force your opponents to move with care.
Armor Mastery (Ex): Starting at 5th level, you are able to wear your armor like a second skin and ignore the standard speed reduction for wearing medium armor. Starting at 9th level, you ignore the speed reduction imposed by heavy armor as well.
Vigilant Defender (Ex): Starting at 5th level, you stand your ground against all enemies, warding the spot where you make your stand to prevent foes from slipping past and attacking those you protect. If an opponent attempts to use the Tumble skill to move through your threatened area or your space without provoking attacks of opportunity, the Tumble check DC to avoid your attacks of opportunity increases by an amount equal to your class level.
[/sblock]

Adjustments Made...and I changed to a greatsword. I also picked up a couple potions since I have more money from the shield(and I reread it).
 

Kenku17 said:
...
Adjustments Made...and I changed to a greatsword. I also picked up a couple potions since I have more money from the shield(and I reread it).

Uhm, I hope you didn't changed because of my question. I'm fine with sword and board, too.
 

Walking Dad said:
Uhm, I hope you didn't changed because of my question. I'm fine with sword and board, too.

Eh...Kinda and Kinda not...as I said, I hadn't played a game using a two handed yet, so I said what the hey...why not.
 

@kenku17: Post your character in the RG thread.

Lord Slaw said:
Well, jumping on board a little late, I know, but I noticed that you still had a spot open for a Ranger. My first choice would have been Rogue, but I know that you're looking to test out those new houserules first and foremost. So, in the interest of helping you out with that, I thought I'd try out a mobility-focused, feat-intensive Ranger. Pretty much the major changes, as I saw them.

So, how about a mounted archer, focusing mostly on archery/mounted combat feats? Will that precision damage kick in while mounted, and would you allow me a mount, were I to be allowed in this game?
I think I can handle a 6th player. Sorry, no bonus damage for mounted movement (yet ;) , working on additional combat styles).
 

Walking Dad said:
I think I can handle a 6th player. Sorry, no bonus damage for mounted movement (yet , working on additional combat styles).
Ah, well, I suppose I can live with that. Taking off 1d6 or so damage for the benefit of having some slavering beast to do your bidding? Psh, seems like a no-brainer to me. So, consider me in, and I'll have a character sheet up within the day.

And you said that you were working on additional combat styles - do you mean midgame? If so, I hope you don't mind me retraining to one that I might find particularly effective when used in conjunction with Mounted Combat. Or, if not - optimization isn't essential, I always say.

Looking forward to the game! :)
 

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