Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
Playing the Game
Talking the Talk
[Closed] The Hunters & The Hunted
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Festy_Dog" data-source="post: 881553" data-attributes="member: 2561"><p>Okay, here's Saxon, I've made a few assumptions about the druids of Kuldahar in his history and I'm not entirely sure whether everything is done correctly so let me know if anything needs fixing. I'll just post his description and history, there's a whole questionnaire thing but I'll only include that by request (very long):</p><p></p><p>Saxon Nusmaar; Male human Dru5; CR 5; Medium-sized humanoid; </p><p>HD 5d8; hp 40; </p><p>Init +2; Spd Walk 20'ft.; </p><p>AC 18 (touch 12; Flat-footed 16); </p><p>Atk = +4 melee 1d6 (masterwork scimitar), +5 ranged 1d4 (sling); </p><p>Special Abilities: Nature Sense, Animal Companion, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (small or medium) 1/day;</p><p>AL: NG; </p><p>Saves: Fort +4, Ref +3, Will +7; </p><p>Str 10, Dex 14, Con 10, Int 14, Wis 16, Cha 12; </p><p>Hgt: 6' 1", Wgt: 218lbs (+156 base, +62 equipment)</p><p></p><p>Skills: animal empathy +5/4, concentration +8/8, handle animal +5/4, heal +11(+13 with kit)/8, knowledge (nature) +10/8, scry +10/8, spellcraft +10/8, wilderness lore +11/8 </p><p></p><p>Languages: Common, Chondathon, Illuskan, Druidic, Sylvan, Giant; </p><p></p><p>Feats: Track (normal), Spell Casting Prodigy (human), Combat Casting(3rd)</p><p></p><p>Spells Memorised:</p><p>DC:14, 5 x 0th- Read Magic, Detect Magic, Flare, Create Water, Purify Food & Drink</p><p>DC:15, 3+1 x 1st- 2 Cure Lgt. Wounds, Entangle, Faerie Fire</p><p>DC:16, 2+1 x 2nd- Barkskin, Flame Blade, Summon Swarm</p><p>DC:17, 1+1 x 3rd- Cure Moderate Wounds, Summon Nature's Ally 3</p><p></p><p>Companion:</p><p>Mzarem (wolf), HD: 5d8+15 (55), Init: +3, speed 50', AC 14, str 20, dex 16, con 16, int 3, wis 10, cha 4, Trip, Scent, Weapon Finesse (bite), Hide +4, Move Silently +5, Listen +5, Spot +3, Wilderness Lore +0 (+4 racial when using scent), Fort +7, Ref +7, Will +1; Bite +8 melee d6+5; size Large; AL N;</p><p></p><p>Equipment:</p><p></p><p>masterworked scimitar </p><p>sling</p><p>+1 leather armour </p><p>+1 large wooden shield </p><p>20 sling bullets </p><p>masterworked longsword </p><p>bag of holding </p><p>backpack </p><p>boots of the winterlands </p><p>signet ring</p><p>spell components pouch </p><p>holly and mistletoe</p><p>explorer's outfit </p><p>4 potions of cure lgt wounds</p><p>14 trail rations* </p><p>healing kit 10/10* </p><p>explorer's outfit*</p><p>cold weather outfit* </p><p>sealing wax* </p><p>bedroll* </p><p>winter blanket* </p><p></p><p>69gp*</p><p>4sp*</p><p></p><p>* In bag of holding.</p><p></p><p>Description:</p><p>Saxon's hair is long, thick and dark brown. He keeps it tied behind his head though a small multitude of strands usually escape and fall across his face. His eyes are a greyish blue and he smiles a lot, very talkative with animals but gets shy around people. His leather armour is light grey in colour and fairly elaborate, over the top of it is worn a thick, woolen, ankle-length coat which is loose so as not to hinder mobility. His backpack has his shield and longsword strapped to it in addition to many little trinket like objects he has collected while travelling. His scimitar, a prized possession, is worn on his belt with a few other miscellaneous items which he uses in everyday functions. Though he keeps himself very tidy and neat, he seems to carry a feint smell of pine trees and snow. Mzarem is a male albino wolf, he is missing a couple of small patches of fur here and there, and carries a lot of scars, but otherwise he's very friendly with Saxon. Mzarem has a certain gleam in his eye, like that of a seasoned warrior, and is known to unnerve people he travels with by looking at them as though he were sizing them up for a fight.</p><p></p><p>History:</p><p>Saxon doesn't like to think about his history much, its not an incredibly happy tale, it can be summarised as follows:</p><p></p><p>Saxon's parents were teenagers who ran away from their home in the south, their travels took them to the tiny village of Kuldahar where they found a little place in the outskirts to live. To their misfortune they had a child, and because of their struggling income they knew they couldn't afford such a thing. Unfortunately again, his mother died shortly after giving birth from falling to illness in her weakened state.</p><p></p><p>With what felt like his other half gone and all to replace it was another mouth to feed Saxon's father was incredibly unhappy. He worked himself to the bone trying to earn enough to raise a child but could hardly do so as a single parent and still care for his son. Also during this time Saxon and his father became aquainted with the druids of the region, and for a short period Gunther and a half-elf druid, Silnir, had a relationship. Though short-lived, when the relationship ended they left on good terms and remained friends. Silnir was like the mother Saxon never had. </p><p></p><p>A decade passed slowly and painfully into history and though only ten years old Saxon had learnt of true hardships of life and to treasure and care for what little he had. He was very mature for his age. His father realised that and thought that to turn their life around he could now safely go off adventuring and leave Saxon to look after himself, with occasional check ups made by Silnir of course. Thus after a while, there had been no adventurer parties come through recently which he could join, Saxon bid his father fairwell as he went off towards the unknown to bring back great riches.</p><p></p><p>Time passed by and in his waiting Saxon wandered the wilderness around Kuldahar, taking an interest in the terrain and its occupants. About three years sit themselves between when his father left and the current moment when Saxon finds that a female wolf whom he was friends with has had a litter of pups, he helps care for the somewhat large litter for a few months until they all are able to do their own thing. One whom he gained a special bond with was the albino of the litter whom he thought was a miracle of nature, this wolf had grown to be bigger than its siblings. It remained with Saxon through thick and thin and for another two years they managed to maintain themselves from the surrounding lands, and having very little contact with the actual inhabitants of Kuldahar.</p><p></p><p>Soon enough though a greying man, almost oozing with righteousness and honour, showed up on his doorstep claiming to be his father's father. He was a paladin. After Saxon told him of his history that he could remember, his grandfather, named Taurreyl, said that he would stay here and help him out. It had taken him this long to track his son here so he would just wait now for him to return from his adventures. After some time getting used to the presence of such a person in his humble home, Saxon was advised by Taurreyl to inquire into joining the druid grove nearby, an opinion shared by Silnir who had always liked the thought of having Saxon apprenticed to her. He did so and was very happy about finding a group of people he could get along so easily with.</p><p></p><p>The apprenticeship worked quite well and Saxon was very interested in learning the ways of magic, it fascinated him to no end. With his fervour for his new found faith he was soon initiated into the group, and their tattoos were applied to him all in the one sitting. Painful but a testiment to his determination.</p><p></p><p>Soon it became obvious that his father wasn't coming back, so Tyrrel gave Saxon a sword which was intended to be inherited by his father, it had been in the family for generations and though his beliefs barred him from using it Taurreyl implored that he carry it with him until he either found someone suitable to carry it or has a son who could take it from him.</p><p></p><p>Time passed by and the two became best of friends, though Saxon thought Taurreyl was too rigid and Tyrrel thought Saxon was too laid back. Eventually age caught up with Tyrrel and he died peacefully in his sleep, this was very distressing for Saxon despite it being painless. After a brief and heartfelt burial conducted by Saxon and fellow druids he went back to his normal way of life.</p><p></p><p>Briefly after his grandfather's death he was shaken by the death of his mentor, Silnir. To Saxon's understanding she fell prey to an unlikely foe, her brother Horlaen. Silnir and Horlaen had become druids at the same time and the bonds between them seemed strong. After Silnir took upon a student though Horlaen began to jest about her being too soft, or too merciful. These accustaions started to become serious, and Horlaen blamed Saxon for Silnir's change of heart, saying that Saxon should not have forced his weakling moral code upon her. It was quite the contrary though as Silnir saw a pleasant and refreshing train of thought in Saxon which didn't conflict with druidic teaching, she chose to adopt that attitude. Ultimately it led to her downfall as Silnir and her brother had to compete for a higher position. Horlaen had no qualms with disposing of his competitor, and thought best to cull her from the pack because he considered her weak. At a friendly meeting between the two siblings he challenged her to a fight to the death, she refused to fight her own brother and he subsequently killed her.</p><p></p><p>Saxon buried her as well, not far from his grandfather's grave. He went to see Horlaen and demand to know what happened. Horlaen explained calmly what he had had to do, Saxon rebuked him for such heartless actions and though Horlaen defended his actions with his beliefs it was obvious he was pained by what he had done. Saxon swore vengeance and Horlaen had him expelled from the grove. Having no reason to stay he decided to wander away from it all, partly put his past behind him and partly to find someone worthy of his grandfather's blade.</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 881553, member: 2561"] Okay, here's Saxon, I've made a few assumptions about the druids of Kuldahar in his history and I'm not entirely sure whether everything is done correctly so let me know if anything needs fixing. I'll just post his description and history, there's a whole questionnaire thing but I'll only include that by request (very long): Saxon Nusmaar; Male human Dru5; CR 5; Medium-sized humanoid; HD 5d8; hp 40; Init +2; Spd Walk 20'ft.; AC 18 (touch 12; Flat-footed 16); Atk = +4 melee 1d6 (masterwork scimitar), +5 ranged 1d4 (sling); Special Abilities: Nature Sense, Animal Companion, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape (small or medium) 1/day; AL: NG; Saves: Fort +4, Ref +3, Will +7; Str 10, Dex 14, Con 10, Int 14, Wis 16, Cha 12; Hgt: 6' 1", Wgt: 218lbs (+156 base, +62 equipment) Skills: animal empathy +5/4, concentration +8/8, handle animal +5/4, heal +11(+13 with kit)/8, knowledge (nature) +10/8, scry +10/8, spellcraft +10/8, wilderness lore +11/8 Languages: Common, Chondathon, Illuskan, Druidic, Sylvan, Giant; Feats: Track (normal), Spell Casting Prodigy (human), Combat Casting(3rd) Spells Memorised: DC:14, 5 x 0th- Read Magic, Detect Magic, Flare, Create Water, Purify Food & Drink DC:15, 3+1 x 1st- 2 Cure Lgt. Wounds, Entangle, Faerie Fire DC:16, 2+1 x 2nd- Barkskin, Flame Blade, Summon Swarm DC:17, 1+1 x 3rd- Cure Moderate Wounds, Summon Nature's Ally 3 Companion: Mzarem (wolf), HD: 5d8+15 (55), Init: +3, speed 50', AC 14, str 20, dex 16, con 16, int 3, wis 10, cha 4, Trip, Scent, Weapon Finesse (bite), Hide +4, Move Silently +5, Listen +5, Spot +3, Wilderness Lore +0 (+4 racial when using scent), Fort +7, Ref +7, Will +1; Bite +8 melee d6+5; size Large; AL N; Equipment: masterworked scimitar sling +1 leather armour +1 large wooden shield 20 sling bullets masterworked longsword bag of holding backpack boots of the winterlands signet ring spell components pouch holly and mistletoe explorer's outfit 4 potions of cure lgt wounds 14 trail rations* healing kit 10/10* explorer's outfit* cold weather outfit* sealing wax* bedroll* winter blanket* 69gp* 4sp* * In bag of holding. Description: Saxon's hair is long, thick and dark brown. He keeps it tied behind his head though a small multitude of strands usually escape and fall across his face. His eyes are a greyish blue and he smiles a lot, very talkative with animals but gets shy around people. His leather armour is light grey in colour and fairly elaborate, over the top of it is worn a thick, woolen, ankle-length coat which is loose so as not to hinder mobility. His backpack has his shield and longsword strapped to it in addition to many little trinket like objects he has collected while travelling. His scimitar, a prized possession, is worn on his belt with a few other miscellaneous items which he uses in everyday functions. Though he keeps himself very tidy and neat, he seems to carry a feint smell of pine trees and snow. Mzarem is a male albino wolf, he is missing a couple of small patches of fur here and there, and carries a lot of scars, but otherwise he's very friendly with Saxon. Mzarem has a certain gleam in his eye, like that of a seasoned warrior, and is known to unnerve people he travels with by looking at them as though he were sizing them up for a fight. History: Saxon doesn't like to think about his history much, its not an incredibly happy tale, it can be summarised as follows: Saxon's parents were teenagers who ran away from their home in the south, their travels took them to the tiny village of Kuldahar where they found a little place in the outskirts to live. To their misfortune they had a child, and because of their struggling income they knew they couldn't afford such a thing. Unfortunately again, his mother died shortly after giving birth from falling to illness in her weakened state. With what felt like his other half gone and all to replace it was another mouth to feed Saxon's father was incredibly unhappy. He worked himself to the bone trying to earn enough to raise a child but could hardly do so as a single parent and still care for his son. Also during this time Saxon and his father became aquainted with the druids of the region, and for a short period Gunther and a half-elf druid, Silnir, had a relationship. Though short-lived, when the relationship ended they left on good terms and remained friends. Silnir was like the mother Saxon never had. A decade passed slowly and painfully into history and though only ten years old Saxon had learnt of true hardships of life and to treasure and care for what little he had. He was very mature for his age. His father realised that and thought that to turn their life around he could now safely go off adventuring and leave Saxon to look after himself, with occasional check ups made by Silnir of course. Thus after a while, there had been no adventurer parties come through recently which he could join, Saxon bid his father fairwell as he went off towards the unknown to bring back great riches. Time passed by and in his waiting Saxon wandered the wilderness around Kuldahar, taking an interest in the terrain and its occupants. About three years sit themselves between when his father left and the current moment when Saxon finds that a female wolf whom he was friends with has had a litter of pups, he helps care for the somewhat large litter for a few months until they all are able to do their own thing. One whom he gained a special bond with was the albino of the litter whom he thought was a miracle of nature, this wolf had grown to be bigger than its siblings. It remained with Saxon through thick and thin and for another two years they managed to maintain themselves from the surrounding lands, and having very little contact with the actual inhabitants of Kuldahar. Soon enough though a greying man, almost oozing with righteousness and honour, showed up on his doorstep claiming to be his father's father. He was a paladin. After Saxon told him of his history that he could remember, his grandfather, named Taurreyl, said that he would stay here and help him out. It had taken him this long to track his son here so he would just wait now for him to return from his adventures. After some time getting used to the presence of such a person in his humble home, Saxon was advised by Taurreyl to inquire into joining the druid grove nearby, an opinion shared by Silnir who had always liked the thought of having Saxon apprenticed to her. He did so and was very happy about finding a group of people he could get along so easily with. The apprenticeship worked quite well and Saxon was very interested in learning the ways of magic, it fascinated him to no end. With his fervour for his new found faith he was soon initiated into the group, and their tattoos were applied to him all in the one sitting. Painful but a testiment to his determination. Soon it became obvious that his father wasn't coming back, so Tyrrel gave Saxon a sword which was intended to be inherited by his father, it had been in the family for generations and though his beliefs barred him from using it Taurreyl implored that he carry it with him until he either found someone suitable to carry it or has a son who could take it from him. Time passed by and the two became best of friends, though Saxon thought Taurreyl was too rigid and Tyrrel thought Saxon was too laid back. Eventually age caught up with Tyrrel and he died peacefully in his sleep, this was very distressing for Saxon despite it being painless. After a brief and heartfelt burial conducted by Saxon and fellow druids he went back to his normal way of life. Briefly after his grandfather's death he was shaken by the death of his mentor, Silnir. To Saxon's understanding she fell prey to an unlikely foe, her brother Horlaen. Silnir and Horlaen had become druids at the same time and the bonds between them seemed strong. After Silnir took upon a student though Horlaen began to jest about her being too soft, or too merciful. These accustaions started to become serious, and Horlaen blamed Saxon for Silnir's change of heart, saying that Saxon should not have forced his weakling moral code upon her. It was quite the contrary though as Silnir saw a pleasant and refreshing train of thought in Saxon which didn't conflict with druidic teaching, she chose to adopt that attitude. Ultimately it led to her downfall as Silnir and her brother had to compete for a higher position. Horlaen had no qualms with disposing of his competitor, and thought best to cull her from the pack because he considered her weak. At a friendly meeting between the two siblings he challenged her to a fight to the death, she refused to fight her own brother and he subsequently killed her. Saxon buried her as well, not far from his grandfather's grave. He went to see Horlaen and demand to know what happened. Horlaen explained calmly what he had had to do, Saxon rebuked him for such heartless actions and though Horlaen defended his actions with his beliefs it was obvious he was pained by what he had done. Saxon swore vengeance and Horlaen had him expelled from the grove. Having no reason to stay he decided to wander away from it all, partly put his past behind him and partly to find someone worthy of his grandfather's blade. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Closed] The Hunters & The Hunted
Top