Closing off the Abyss.

Instead of sealing off the Abyss, why not just have the deities of your campaign seal off your Prime Material world from the Abyss? That would effectively keep the demons out just the same unless they were already in the world or brought in from a different plane. It would be much easier to seal off one world rather than an infinite number of planes.

This could have some side effect like making Baatezu or Yugoloths easier to summon, or cause them to be summoned inadvertantly--"Hey, I swear I tried to summon Blink Dogs, not Hellhounds!"

Or if you seal off the Astral (one plane), then all Outer Planes are effectively sealed off as well, but then the souls of the dead will have nowhere to go on that Prime world. That could open up a whole new can of worms as well.

What about having your PCs discover somebody shutting down the portals leading into the Abyss? If the demons can't get back home, that's going to create as much of a problem as not letting them out in the first place. Sealing off planes may be impossible, but if all or most of the portals to a plane are destroyed or deactivated, that is almost the same thing.
 

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Slife said:
Yes, it is technically possible. However, it requires so much cheese that nobody in could ever do it in a real game.

I don't know, a high level character can get a pretty high Profession Cheesemaker if he tries. Though I'm not sure how the cheese will close of the Abyss, but I'm intrigued at the notion.

I say it can be done. I will be hard but I think that would be a great plot for a high level campaign.
 

Shemmy said:
Your best bet for sealing individual layers is to conspire with an Abyssal Lord, or two, or more, and the older and more primal the better (ie the Obyriths have a deeper tie to the plane than the Tanar'ri, or they at least have been around longer to have a greater depth of knowledge about how it works and behaves).
There you go, that's your answer
 

catsclaw227 said:
In all seriousness, if I wanted to get some PDF on the blood war, what are the best to get (old and new).

2e Hellbound: The Blood War first of all. The timeline and history of the Blood War by itself makes it worth the cover price.

Supplement that with 2e Faces of Evil: The Fiends, and then 3.x Fiendish Codex I and II.
 

Shemeska said:
2e Hellbound: The Blood War first of all. The timeline and history of the Blood War by itself makes it worth the cover price.

Supplement that with 2e Faces of Evil: The Fiends, and then 3.x Fiendish Codex I and II.


Thanks! I've got the two 3.x Fiendish Codices. Now off to rpgnow for the 2e stuff... Does anyone know if these PDFs are text-selectable or are they simply scanned images?
 

catsclaw227 said:
Thanks! I've got the two 3.x Fiendish Codices. Now off to rpgnow for the 2e stuff... Does anyone know if these PDFs are text-selectable or are they simply scanned images?

They're text-selectable.
 

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