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General Tabletop Discussion
*Pathfinder & Starfinder
Cloud of Bewilderment (SC) - Too strong for a 2nd level spell?
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<blockquote data-quote="Jack Simth" data-source="post: 4228666" data-attributes="member: 29252"><p>After a fashion.</p><p></p><p>At low levels, most things don't have many immunities, and the randomness of the dice dominates the save/no save question. </p><p></p><p>At Mid+ levels, immunities are fairly common, and the static modifiers dominate the save/no save question.</p><p></p><p>If you don't plan ahead for this shift, at least somewhat, you're going to end up hurting for it at some point. Sure, with the extra splatbook, you can swap out two spells the next time you level up... if your DM permits that particular source. Further, it still doesn't help you now, and you also need to be assured that the new ones are going to do well, too, in conjunction with your old. If you haven't planned ahead, though, there's no particular reason why you'll be able to expect to do something an arbitrary opponent... and it's no fun being useless. Someone who does plan ahead, can be reasonably sure they'll be able to do something useful against an arbitrary opponent. </p><p></p><p>Why shouldn't I? The swap out of feats and skills is mutually exclusive with the swap out of spells at any given point. And for a Sorcerer, the spells are usually considerably more important to the build than the feats and skills.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4228666, member: 29252"] After a fashion. At low levels, most things don't have many immunities, and the randomness of the dice dominates the save/no save question. At Mid+ levels, immunities are fairly common, and the static modifiers dominate the save/no save question. If you don't plan ahead for this shift, at least somewhat, you're going to end up hurting for it at some point. Sure, with the extra splatbook, you can swap out two spells the next time you level up... if your DM permits that particular source. Further, it still doesn't help you now, and you also need to be assured that the new ones are going to do well, too, in conjunction with your old. If you haven't planned ahead, though, there's no particular reason why you'll be able to expect to do something an arbitrary opponent... and it's no fun being useless. Someone who does plan ahead, can be reasonably sure they'll be able to do something useful against an arbitrary opponent. Why shouldn't I? The swap out of feats and skills is mutually exclusive with the swap out of spells at any given point. And for a Sorcerer, the spells are usually considerably more important to the build than the feats and skills. [/QUOTE]
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Cloud of Bewilderment (SC) - Too strong for a 2nd level spell?
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