Olaf the Stout
Hero
In my current campaign one of the players has a 3rd level Conjurer PC. His best spell is Cloud of Bewilderment from Spell Compendium (pg 48). It has become a bit of a show stopper in our game. So far in 2 climactic combats it has turned what were difficult fights (with a fair chance of character death) into something just above a speed bump.
CoB is a 2nd level Conjuration spell that creates a 10ft cube cloud. Anyone within the cloud has to make a Fortitude save or be nauseated for 1d4+1 rounds.
Here is what Nauseated does for those unable to remember.
[sblock=Nauseated]Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.[/sblock]
So basically if you fail the save vs this spell you can't fight back for 1d4+1 rounds. All you can do really is run away (well, move away actually, since you can only take move actions) or just stand there and hope that you don't get hit.
I'm running the Shackled City AP. The first combat it was used was against the Grell in Jzadirune. The Grell had grabbed one of the PC's and was trying to fly off to eat him at its leisure. However one failed Fortitude save later and the Grell was stuck in mid-air, unable to move (since the Grell was grappling he couldn't even move away unless he dropped the PC). The PC's were then able to take the Grell down in a couple of rounds before it could do anything.
The second combat was the climax to the first adventure, a fight against a Half-Troll and his pet Howler. Both the Half-Troll and the Howler failed their Fortitude saves and were taken down by the PC's while they were throwing up and unable to fight back.
To make things worse, the PC in question has the Sculpt Spell Metamagic feat. This means that instead of 1 10ft cube, he can create 4 10ft cubes (I'm really surprised that Sculpt Spell doesn't have any errata but that's another topic). This allows him to control a lot of the battlefield or catch a lot of enemies in the spell.
Thoughts? Does it seem too powerful for a 2nd level spell or is it just my player being really effective in his character and spell choices?
At the current level the spell basically mean death for anyone who fails their save, unless they have a high enough AC to avoid the blows. The fact that it limits you to a move action means that the affected creature can't even take a defensive action to increase his AC a little. He either moves away until the spell wears off (not always possible), or just hopes he doesn't get hit.
Olaf the Stout
Note: In case you're wondering how the PC is using Sculpt Spell on a 2nd level spell when he is only 3rd level, here's how. He has taken a feat from Complete Mage called Metamagic School Focus. It reduces the spell level cost of Metamagic feats of a chosen school by 1 level. He can do this for up to 3 spells per day. Sculpt Spell is only a +1 level adjustment so Metamagic School Focus makes it a +0 level adjustment.
CoB is a 2nd level Conjuration spell that creates a 10ft cube cloud. Anyone within the cloud has to make a Fortitude save or be nauseated for 1d4+1 rounds.
Here is what Nauseated does for those unable to remember.
[sblock=Nauseated]Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.[/sblock]
So basically if you fail the save vs this spell you can't fight back for 1d4+1 rounds. All you can do really is run away (well, move away actually, since you can only take move actions) or just stand there and hope that you don't get hit.
I'm running the Shackled City AP. The first combat it was used was against the Grell in Jzadirune. The Grell had grabbed one of the PC's and was trying to fly off to eat him at its leisure. However one failed Fortitude save later and the Grell was stuck in mid-air, unable to move (since the Grell was grappling he couldn't even move away unless he dropped the PC). The PC's were then able to take the Grell down in a couple of rounds before it could do anything.
The second combat was the climax to the first adventure, a fight against a Half-Troll and his pet Howler. Both the Half-Troll and the Howler failed their Fortitude saves and were taken down by the PC's while they were throwing up and unable to fight back.
To make things worse, the PC in question has the Sculpt Spell Metamagic feat. This means that instead of 1 10ft cube, he can create 4 10ft cubes (I'm really surprised that Sculpt Spell doesn't have any errata but that's another topic). This allows him to control a lot of the battlefield or catch a lot of enemies in the spell.
Thoughts? Does it seem too powerful for a 2nd level spell or is it just my player being really effective in his character and spell choices?
At the current level the spell basically mean death for anyone who fails their save, unless they have a high enough AC to avoid the blows. The fact that it limits you to a move action means that the affected creature can't even take a defensive action to increase his AC a little. He either moves away until the spell wears off (not always possible), or just hopes he doesn't get hit.
Olaf the Stout
Note: In case you're wondering how the PC is using Sculpt Spell on a 2nd level spell when he is only 3rd level, here's how. He has taken a feat from Complete Mage called Metamagic School Focus. It reduces the spell level cost of Metamagic feats of a chosen school by 1 level. He can do this for up to 3 spells per day. Sculpt Spell is only a +1 level adjustment so Metamagic School Focus makes it a +0 level adjustment.
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