D&D 5E (2014) Dispel Evil and Good cleric spell 5th level in use

Last night we played a big battle with a dragon possessed by a ghost dragon as a big boss fight in the adventure Divine Contention for 11th level PCs. An army of undead led by the dragon attacks the town of Leilon the same time a cult of Talos army attacks with both looking for a McGuffin. The PCs have several smaller encounters with both factions and end up with the final fight being with the dragon.

The cleric teleports with the wizard to the back of the dragon in the first encounter with the dragon. He wants to use the break enchantment part of the spell to drive out the ghost possession on the green dragon. The spell says that you tough the creature and no save.

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I rule that teleporting to the back of the dragon that is flying requires a Athletics or Acrobatics check and the cleric fails. I give him a Dex save to catch himself before falling, and he fails. I lastly give a chance to touch the dragon as he is falling to do his spell, and he fails. He falls 60ft just before the dragon blasts the area he is in with 77 points of necrotic damage. He is dying and no longer concentrating. A few minutes later he is back up and the dragon moved onto finding the McGuffin and is perched on the tower fighting some ghosts of the past heroes of the town. The summoned eagles fly the PCs up to the tower and the cleric wants to cast the spell again. He is standing next to the dragon on the tower and says there is no save and he is just touching him to end the ghost possession.

I ruled that touching in this case would still need an attack roll. I figured it would be similar to a shadow or wraith touching you to death touch you and that you are trying to avoid being touched. I did give him advantage to the roll since the size of the dragon and the point that he was not trying to penetrate the dragon natural armor. Wondering what others would do or thought.

It worked and the dragon fell near death with the PCs pondering weather to kill it or release it back to its lair now that the ghost was not controlling it. They sent it back with the bargain that the dragon would not attack the town for 200 years. They could go to the dragon for future information or aid once if needed, but I do not think they will.

This beats what the barbarian was planning as a side note. He wanted to jump on the dragon and then swing a grappling hook around it like a 40ft horse. Secure the grapple and tie himself to the dragon so he could then chop the back of its head. Sounds cool, but all I was thinking was what checks and saves he would need to do this. Like the poor cleric in the first encounter I was thinking that he needed more than just all this can happen in a single turn. That player does like to get ahead of things and just assumes a lot.

Was it cool- yes. I think it could have been cooler if I thought about it more before the play started and knew what the cleric was planning.
sounds like fun, plans go awry, we roll the dice because it's a game, not story hour.

the dex save was kindness (although maybe the acrobatics dc was a little high and this was a mercy? )
absolutely require a spell attack roll to touch (kind to give adv, but you logic makes full sense to me/i approve).

I always worry/review when characters die, but you were just a dm here, and a fair, even kindly, one it seems to me
 

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I find it a little unusual that you don't need to roll to hit someone to end a condition with the spell, but you do in order to banish them outright. However it's true that the spell does not make that a condition. That an unwilling creature cannot make a saving throw or Dodge someone coming at them with a Dispel Evil or Good is a bit illogical, but I think the takeaway here is that nobody under the effects of those conditions would want to make a saving throw or dodge their removal, and the game designers felt that it would be unfair to force someone to resist the spell that can free them. YMMV, of course.
it's unusual in that of course it is to be ignored as idiotic & erroneous. game designers make errors, the DM never ought swallow turds when they know better
 


Was it cool- yes. I think it could have been cooler if I thought about it more before the play started and knew what the cleric was planning.

Feel like there should be a sidebar in the DMG that tells DMs clerics can do the following things by the time they have 5th Level Cleric spells, largely without saves:
  • Identify and cure any disease or poison*
  • End any curse or attunement to a cursed item
  • End any possession/charm/fright by extraplanar invaders (invaders are anything with the following creature types: Aberration, Celestial, Fey, Fiend, Undead)
  • Locate any extraplanar invader or desecrated/consecrated area within 30 feet
  • Instantly create food and water for a decent number of people, or cleanse food/water sources
  • Raise the dead or Undead
  • (with save) Cause the Undead to flee in terror or instantly disintegrate
  • (with save + 1 min concentration [Banishment] -or- melee spell attack [Dispel Evil and Good]) Send an extraplanar invader back to their home plane
Then DMs might be more prepared for how the presence of a cleric may affect their plots/bosses.

I think 7th Level spells are when wizards start warping all of reality and doing whatever they want, so a cleric's specialized anti-invader list is less important. But a lot of the cleric's special spells are low level (Lesser Restoration, which cures any disease, is 2nd Level). Special shout-out to the cleric-only Forbiddance at 6th Level though - what a weird spell!

*Under 2014 rules. In 2024 non-magical diseases are scrubbed from the text/converted to a poison with riders and this does some weird things to cleric abilities related to disease. Detect Poison and Disease still exists as a spell though.
 
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...He is standing next to the dragon on the tower and says there is no save and he is just touching him to end the ghost possession.

I ruled that touching in this case would still need an attack roll. I figured it would be similar to a shadow or wraith touching you to death touch you and that you are trying to avoid being touched. I did give him advantage to the roll since the size of the dragon and the point that he was not trying to penetrate the dragon natural armor. Wondering what others would do or thought...

In the moment what you decided I think was fine! Deliberating now, I feel like if it were me, I would ask the player to make an Athletics or maybe a Dexterity check of some kind vs. an attack roll, to touch. The dragon may not be purposefully avoiding the character, or is distracted by what the rest of the party is doing; even in a tight space a creature that size can move frightfully quick and in unexpected ways.

I could see a check like being granted w/ advantage for it, based on the scene in media res.

...This beats what the barbarian was planning as a side note. He wanted to jump on the dragon and then swing a grappling hook around it like a 40ft horse. Secure the grapple and tie himself to the dragon so he could then chop the back of its head. Sounds cool, but all I was thinking was what checks and saves he would need to do this...

That's a lot; I'd at least ask a few questions to be sure about the order of intents. As listed, seems pretty risky!
 

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