Clutches of Evil - IC: Chapter One

"Ahhh my herdmate is ever the tactician" Bahruul says to Pwent with a wink "And here you thought we Bous were brutes. Not all of us fill that niche" he finishes with a grin.
 

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Bahruul leans over and ruffles Pwent's hair in an affectionate manner "Keep up the good work and you will end up being an honourary member of the herd" he says jovily.
 

ROUND ONE:

Byntrou is able to open the door and then back off far enough to no longer be seen from inside the room. As the door swings open, Byntrou's magical lights swirl into the room and give the impression of a floating presence entering into the scorpion's domain. Sensing the thud of the door against the wall as it opens, the scorpion turns and charges, its claw slashing out at the lights. The claw passes through them without any resistance, and the creature reacts as though it dismisses the threat for reasons of lack of being able to consume it. Its body position indicates that while it had focused and been fooled by Byntrou's floating lights - it is still able to nail the first person who charges through that door if they do anything unwise.

[Sblock]Bahruul and Byntrou have moved for the round. Keryth's init immediate follows the scorpion, so he is up. The last sentence in the above paragraph is a subtle reminder to be wary of AoO - although the scorpion does only have a 5' reach[/Sblock]

Battlefield Map:
[Sblock]
Code:
|--------|
|        |
|        |
|        |
|        |
|        |
|     SS |
|     SS |
|        |
|------\-|
      B PDK
---------|b
         |

Each block represents a 5x5 space. Obviously, in game mechanics terms the scorpion is considered a large creature with a 5' reach. The reason nobody is located between Bahruul and Pwent is because of the discussion about avoiding attacks through the door by the scorpion. If anyone wants a different start position, we can discuss it in the OOC thread. But I think this works pretty well.[/Sblock]
 
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Keryth, Male Drakontos Cleric

Keryth stands where he is and concentrates. Anyone looking in his direction notices that he glows with a faint platinum hue and the image of a taloned draconic hand appears even more faintly on his chest.

OOC
[SBLOCK]Keryth activates Divine Vigor (lasts 3 minutes) using one of his turn undead attempts, granting himself +6 temporary hit points and increasing his base speed by +10 feet (which raises his armoured speed to 30 ft.)[/SBLOCK]
 

ROUND ONE CONTINUED:

As Keryth begins to glow with his faint platinum sheen, Destiny looks to Pwent and waits for him to take an action before she advances and blasts the scorpion with a mental strike.

[Sblock]Jkason and Daz: Pwent's action will signify the end of the round, so your place in the Init order will be coming up and the top of round 2[/Sblock]
 

Bahruul eyes the monstrosity skeptically, hefts his axe, takes 2 steps forward and attempts to smash the armoured beast with his weapon.

[sblock]sorry, it's obviously the first action of his next round ;)[/sblock]
 

Byntrou, sorcerous barbarian

Glad at least that his tactic gave them a moment's reprieve if not the full distraction he'd hoped for, Byntrou readies his bow, nocking an arrow and waiting for his fellows to move into the room.
 

Pwent decides to play bait and steps into the doorway taunting the scorpion and jumping up and down.

[sblock=actions]move action five foot step into doorway then ready a move action out of the doorway if the scorpion comes within striking range[/sblock]
 

Keryth, Male Drakontos Cleric

Prepared to enter the fray now, Keryth tries to move into the room beside Bahruul to fight the scorpion.

OOC
[SBLOCK]Keryth will go left once he enters the room, suffering an AOO from the scorpion to take up position, before striking with his morningstar. Diagram included for clarity. :)

Code:
SS |
SS |
KB |
-\-|
[/SBLOCK]
 
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