Marius Delphus
Adventurer
Coming up soon in my little world will be an opportunity to run as many as 12 players through a one-shot adventure of my own design. I'm a little concerned the logistics will overwhelm me, as in one game some time past when I ran 10 players. (I think *they* had fun, but *I* was frantic and felt harried and out of my depth.)
Cue the Co-DM. A buddy of mine has agreed to share DM duties with me in exchange for being let in on the plot and helping to brainstorm all the oppressively dreadful combat scenes the adventure needs. (I'm freely tossing together OGL Steampunk, Steam and Steel, Libris (-er) Mortis, and Ravenloft for this game in a concerted attempt to remind the players, most of whom constituted my college group, why they like, but their characters fear and loathe, my style. "Undead treants with chainsaws" is only one of the encounters.
)
So I am opening a thread for the first time ever to ask for tips, tricks, and anecdotes: specifically, what works with a Co-DM, what doesn't, what is a good division of duties, and is this really the most effective way to go about it? TIA all.
Cue the Co-DM. A buddy of mine has agreed to share DM duties with me in exchange for being let in on the plot and helping to brainstorm all the oppressively dreadful combat scenes the adventure needs. (I'm freely tossing together OGL Steampunk, Steam and Steel, Libris (-er) Mortis, and Ravenloft for this game in a concerted attempt to remind the players, most of whom constituted my college group, why they like, but their characters fear and loathe, my style. "Undead treants with chainsaws" is only one of the encounters.

So I am opening a thread for the first time ever to ask for tips, tricks, and anecdotes: specifically, what works with a Co-DM, what doesn't, what is a good division of duties, and is this really the most effective way to go about it? TIA all.