CoC 6th Edition. Some questions.

I don't see how Thanee's objections are bizarre at all. I think they make perfect sense.

and if you don't want to hear any opinions, then don't freaking ask for them, Gothmog will also give you his opinions, which you'll probably hand-wave away as being "bizarre" too.
 

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I'm playing in a bi-weekly 5.5(?)e CoC game, and the only thing that really bugs me about the BRP system is the non-scaling nature of the percentile rolls for skills. So many failing Spot Hidden rolls, no matter how large or small the thing it you're trying to find, gets really frustrating. I like that DCs can be set to reflect that.

And Know and Luck are great ideas.
 

Count Arioch the 28t said:
I don't see how Thanee's objections are bizarre at all. I think they make perfect sense.

and if you don't want to hear any opinions, then don't freaking ask for them, Gothmog will also give you his opinions, which you'll probably hand-wave away as being "bizarre" too.

Saying that d20 CoC characters can take huge amounts of damage, when they can't, and then saying that you know about the rule which clearly states they can't but ome how claiming that that rule doesn't matter, is bizarre. But Thanee and I have had the arguement already so there's no need to reinflict it on all of you.

I want opinions, not to rehash an arguement we've already had.
 

Chroma said:
...and the only thing that really bugs me about the BRP system is the non-scaling nature of the percentile rolls for skills. So many failing Spot Hidden rolls, no matter how large or small the thing it you're trying to find, gets really frustrating. I like that DCs can be set to reflect that.
I'm sure you can just apply modifiers accordingly.

Big thing easier to find? +20% to your skill.
Little thing harder to find? -20% to your skill.

Bye
Thanee
 

Olive said:
Saying that d20 CoC characters can take huge amounts of damage, when they can't, and then saying that you know about the rule which clearly states they can't but ome how claiming that that rule doesn't matter, is bizarre.
Just for the record... I said above, that the ability to shrug off gunshots increases over time. This is a simple fact derived from the huge increase in hit points over time. The massive damage rule lessens the impact of high hit points somewhat (unlike D&D, where it is pretty much neglectable), but it doesn't change this fact. Also the learning curve of characters, as stated above. And in my opinion, these fundamental rules of the D20 system are not very realistic and are not well-suited to catch the spirit of CoC gaming. They should have introduced some kind of WP/VP system as in modern and completely do away with levels. But it would hardly be D20 anymore, then. ;)

I also never said D20 characters always DO survive a dozen gunshots, I just said, that they CAN survive them (if they make the MD saves, which is possible, otherwise the saves were redundant).

Last, I don't think I have any preconceptions about how the D20 game has to work, I do however have a pretty clear concept about how the D20 game does work. I also do have a certain preconception about how a CoC game should be, which doesn't fit well with how the D20 rules do work. That's pretty much all about it.

I'm quite aware, that others have different opinions on the matter. No problem with me.

Anyways, you don't want to discuss this and that's fine, I don't want to force my opinion on you or others, but I don't see what's wrong with stating it and comparing it with others.

Bye
Thanee
 

Thanee said:
I'm sure you can just apply modifiers accordingly.

Big thing easier to find? +20% to your skill.
Little thing harder to find? -20% to your skill.

But I don't believe that's in the rules, at least not in 5th+ Edition, to my knowledge, so that's a house rule, and my current GM is running things straight out of the book.

It's much easier to adjust DCs than make ad hoc changes to percentages.
 

Thanee said:
Just for the record... I said above, that the ability to shrug off gunshots increases over time.

Well, my first ever CoC character, a reporter for the Boston Globe, survived *six* gunshot wounds in the span of two hours of ingame time using the BRP system. The doc kept making his first aid/medicine rolls and I kept getting my d3 hit points back (yep, only one check per wound... but they must have all been grazes. *laugh*).

I find the healing in BRP to be a tad unplausible, as long as you survive your initial damage, or are attacked by something that does small dice damage, you can get yourself fixed back up right quick!

I've enjoyed playing CoC under both systems and I've found, in all cases, it's the attitudes of the players and gamemaster that are the most significant factor in enjoying CoC, far and above the factor of which system.

I just wish more people were playing it in any form! :)
 

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