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<blockquote data-quote="The Great Sun Jester" data-source="post: 1000407" data-attributes="member: 13022"><p>Well, between ourselves, I think we've said most of what really can be said in this particular debate, and done so quite reasonably and politely. It's probably thus time to close this discussion, and to move on. It's nice to read that other people have a range of opinions on the subject, and are willing to express them in ways that are neither combatative or doctrinaire. It's sad, but inevitable, that no one's opinions are going to change: I am not going to stop loathing and disdaining D20, nor are other people going to stop tolerating it.</p><p></p><p>There is one final thought which I can't resist sharing, however. The consensus expressed across this forum thread has been that, regardless of one system's or another's suitability to Lovecraftian horror roleplaying, what is most essential to invoke and maintain the atmosphere necessary to make a game of Call of Cthulhu, or any horror game, is a good, scary, thought-provoking story, told with appropriate pace, colour and drama. In this we are all, I think, in agreement.</p><p></p><p>In this, BRP possess one unarguable advantage over D20; a wealth of truly excellent published material. Chaosium's Masks of Nyarlathotep, Beyond the Mountains of Madness, Unseen Masters, and the Lovecraft Country series, as well as Pagan's Delta Green, Coming Full Circle and Realm of Shadows are, in terms of depth, intelligence, innovation and sheer quality of writing, amongst the best campaigns ever published for a roleplaying game, and have rightfully been festooned with awards, having even recieved commendations from outside the roleplaying industry. Whilst Chaosium have begun to release some dual-statted books, they will never provide the range of options offered in Cthulhu's already-extant library of campaign and source material. I wouldn't hesitate to recommend their utility, even to Call of Cthulhu Keepers using D20 rather than BRP.</p><p></p><p>That said, I welcome D20 players taking up an interest in Call of Cthulhu, whatever system they use for it, it's still better than Forgotten Realms, and sincerely hope that this raises the profiles of both Chaosium's roleplaying games, and H.P. Lovecraft's stories, whithout which none of this would ever have got started.</p></blockquote><p></p>
[QUOTE="The Great Sun Jester, post: 1000407, member: 13022"] Well, between ourselves, I think we've said most of what really can be said in this particular debate, and done so quite reasonably and politely. It's probably thus time to close this discussion, and to move on. It's nice to read that other people have a range of opinions on the subject, and are willing to express them in ways that are neither combatative or doctrinaire. It's sad, but inevitable, that no one's opinions are going to change: I am not going to stop loathing and disdaining D20, nor are other people going to stop tolerating it. There is one final thought which I can't resist sharing, however. The consensus expressed across this forum thread has been that, regardless of one system's or another's suitability to Lovecraftian horror roleplaying, what is most essential to invoke and maintain the atmosphere necessary to make a game of Call of Cthulhu, or any horror game, is a good, scary, thought-provoking story, told with appropriate pace, colour and drama. In this we are all, I think, in agreement. In this, BRP possess one unarguable advantage over D20; a wealth of truly excellent published material. Chaosium's Masks of Nyarlathotep, Beyond the Mountains of Madness, Unseen Masters, and the Lovecraft Country series, as well as Pagan's Delta Green, Coming Full Circle and Realm of Shadows are, in terms of depth, intelligence, innovation and sheer quality of writing, amongst the best campaigns ever published for a roleplaying game, and have rightfully been festooned with awards, having even recieved commendations from outside the roleplaying industry. Whilst Chaosium have begun to release some dual-statted books, they will never provide the range of options offered in Cthulhu's already-extant library of campaign and source material. I wouldn't hesitate to recommend their utility, even to Call of Cthulhu Keepers using D20 rather than BRP. That said, I welcome D20 players taking up an interest in Call of Cthulhu, whatever system they use for it, it's still better than Forgotten Realms, and sincerely hope that this raises the profiles of both Chaosium's roleplaying games, and H.P. Lovecraft's stories, whithout which none of this would ever have got started. [/QUOTE]
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