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<blockquote data-quote="Olive" data-source="post: 1001808" data-attributes="member: 1297"><p>I don't think it does. It does however bring the system to more people and make it easier for DMs to introduce to players who aren't so interested in learning new systems.</p><p></p><p></p><p></p><p>Except they aren't because you never get around the non-optional (well it is really but the rules don't list it as optional) death from massive damge rules. Every shot has a chance to kill you as any PC who takes 10hp of damage has to run the risk of dying. In order to avoid this ana verage person with a con of 10 who puts their good saves into fort has to be 6th level to survive this 50% of the time. Does that sound like a system that encourages a combatative style of play? Similarly, in order for an invetigator with a dex of 10 to hit a Deep One with a pistol, you'd need to a) have a feat to use the gun, which the GM can clearly not allow you average scholar/journalist etc to have. b) take the ofense option, which again the average GM wouldn't let a journo have and c) be 6th level, all to hit 50% of the time. Personally, I've played a bit of CoC (motly BRP) and I've never seen a PC get to 6th level... but if I had, I'd wouldn't be playing a cop or anythign else. I'd be playing a nerdy professor, taking the age penalties and all.</p><p></p><p></p><p></p><p>a) it's optional. See the paragraph 'recovering sanity' on page 50. The main point about tPCs going insane regardless is the one I subscribe to. as in b) 1d6 per level? They wouldn't lose that in an average encounter?</p><p></p><p></p><p></p><p>BRP CoC had some fairly rediculous posibilies in the rules too. And I still say that if people want to play a scary game, rolling a d20 instead of a d% doesn't make a difference. Given that PCs are going to die, go insane and other such things, a good GM and a keen set of players should eb able to make it work just fine.</p><p></p><p></p><p></p><p>So you're looking at a d20 board why? And the aim of the book (writen as it was by the DG co-author) was to provide rules for all kinds of CoC experience. I fail to see how this is possibly a bad thing? There are generic rules for firearms as well, so use those. Play a 1920's game and kick out a player who asks for an AK-47.</p><p></p><p></p><p></p><p>I think I have, but you probably won't agree. Regardless, I don't think that imagination is the issue. I think it's "hmm, not every one can come tonight, lets do something different", or it's "let's play a different kind of game for a bit, don't worry you casual gamers who never thing of RPGs when you're not here and have been playing 3e for a year now aren't going to have to learn many new rules. Just some new preconceptions. Bwahahahaha."</p></blockquote><p></p>
[QUOTE="Olive, post: 1001808, member: 1297"] I don't think it does. It does however bring the system to more people and make it easier for DMs to introduce to players who aren't so interested in learning new systems. [B][/B] Except they aren't because you never get around the non-optional (well it is really but the rules don't list it as optional) death from massive damge rules. Every shot has a chance to kill you as any PC who takes 10hp of damage has to run the risk of dying. In order to avoid this ana verage person with a con of 10 who puts their good saves into fort has to be 6th level to survive this 50% of the time. Does that sound like a system that encourages a combatative style of play? Similarly, in order for an invetigator with a dex of 10 to hit a Deep One with a pistol, you'd need to a) have a feat to use the gun, which the GM can clearly not allow you average scholar/journalist etc to have. b) take the ofense option, which again the average GM wouldn't let a journo have and c) be 6th level, all to hit 50% of the time. Personally, I've played a bit of CoC (motly BRP) and I've never seen a PC get to 6th level... but if I had, I'd wouldn't be playing a cop or anythign else. I'd be playing a nerdy professor, taking the age penalties and all. [B][/B] a) it's optional. See the paragraph 'recovering sanity' on page 50. The main point about tPCs going insane regardless is the one I subscribe to. as in b) 1d6 per level? They wouldn't lose that in an average encounter? [B][/B] BRP CoC had some fairly rediculous posibilies in the rules too. And I still say that if people want to play a scary game, rolling a d20 instead of a d% doesn't make a difference. Given that PCs are going to die, go insane and other such things, a good GM and a keen set of players should eb able to make it work just fine. [B][/B] So you're looking at a d20 board why? And the aim of the book (writen as it was by the DG co-author) was to provide rules for all kinds of CoC experience. I fail to see how this is possibly a bad thing? There are generic rules for firearms as well, so use those. Play a 1920's game and kick out a player who asks for an AK-47. [B][/B] I think I have, but you probably won't agree. Regardless, I don't think that imagination is the issue. I think it's "hmm, not every one can come tonight, lets do something different", or it's "let's play a different kind of game for a bit, don't worry you casual gamers who never thing of RPGs when you're not here and have been playing 3e for a year now aren't going to have to learn many new rules. Just some new preconceptions. Bwahahahaha." [/QUOTE]
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