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<blockquote data-quote="Balbinus" data-source="post: 912710" data-attributes="member: 8709"><p>At low levels they're distinctly not more combat capable.</p><p></p><p>I own both original CoC and d20. The main issue with the d20 one is that the tone of the game changes as characters increase in levels.</p><p></p><p>Level 1-3 or so characters are significantly weaker than beginning BRP characters. They are not more combat capable, if you don't devote feats to weapons in fact they are distinctly less combat capable. At this level of play d20 is a lot deadlier than original CoC.</p><p></p><p>Levels 4-8 or so are similar to BRP. Above that you start to get a pulp feel. Note, these are rough approximations, guesstimates. But by the time you reach the midlevels your game has a pulpier tone.</p><p></p><p>High level d20 CoC characters are action movie heroes, although the massive damage rule still makes them more cautious than their equivalents in most d20 games.</p><p></p><p>And that's the biggest issue really. Your game potentially changes from ultra-gritty horror, to straight horror, to pulp action, to action movie adventure. All simply because the characters change level.</p><p></p><p>In practice though advancement's not so important in CoC and even a 20th level investigator gets his ass handed to him by anything serious. So overall it should still work out.</p><p></p><p>It's a good game. I'd check out the truly excellent site <a href="http://www.mearls.com/cthulhu/" target="_blank">http://www.mearls.com/cthulhu/</a> Mike Mearls did this to showcase some of his d20 design work and I wouldn't run a CoC d20 game without it. In particular, his character templates get round the problem that as written the game makes soldiers very hard to create, quite simply you need too many feats to make a credible soldier.</p><p></p><p>But low level d20 CoC characters are plenty fragile, maybe even too fragile.</p><p></p><p>And I agree about the Psychic Feat rules, truly excellent stuff.</p></blockquote><p></p>
[QUOTE="Balbinus, post: 912710, member: 8709"] At low levels they're distinctly not more combat capable. I own both original CoC and d20. The main issue with the d20 one is that the tone of the game changes as characters increase in levels. Level 1-3 or so characters are significantly weaker than beginning BRP characters. They are not more combat capable, if you don't devote feats to weapons in fact they are distinctly less combat capable. At this level of play d20 is a lot deadlier than original CoC. Levels 4-8 or so are similar to BRP. Above that you start to get a pulp feel. Note, these are rough approximations, guesstimates. But by the time you reach the midlevels your game has a pulpier tone. High level d20 CoC characters are action movie heroes, although the massive damage rule still makes them more cautious than their equivalents in most d20 games. And that's the biggest issue really. Your game potentially changes from ultra-gritty horror, to straight horror, to pulp action, to action movie adventure. All simply because the characters change level. In practice though advancement's not so important in CoC and even a 20th level investigator gets his ass handed to him by anything serious. So overall it should still work out. It's a good game. I'd check out the truly excellent site [url]http://www.mearls.com/cthulhu/[/url] Mike Mearls did this to showcase some of his d20 design work and I wouldn't run a CoC d20 game without it. In particular, his character templates get round the problem that as written the game makes soldiers very hard to create, quite simply you need too many feats to make a credible soldier. But low level d20 CoC characters are plenty fragile, maybe even too fragile. And I agree about the Psychic Feat rules, truly excellent stuff. [/QUOTE]
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