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<blockquote data-quote="snak" data-source="post: 999900" data-attributes="member: 2474"><p>Looking back I did make my players out to look like twinking munchkins. They are not. Aside from the occasional Monte Python slippage they are a mature bunch.</p><p></p><p>In the end all I really wanted to say is that I've run a successful (fun) D20 Cthulhu game. I feel that atmosphere stems more from the keepers skill and players participation than which game mechanic is being used. </p><p></p><p>I've played both Brp and D20 versions. I'm not judging which system is ultimately better.</p><p>D20 has research to Brp's library use.</p><p>Each BAB/skill in D20 roughly equates to 5% in Brp.</p><p></p><p>The type of scenario depends on the keeper. The keeper regulates the potential consequences of a characters action. If they go in guns blazing when evasion would be better then let them experience the futility of engaging an enemy immune to gun fire. </p><p></p><p>Atmosphere comes from description, pacing of action, and keeper regulation of game reality, not the type of dice you use. It's not like D20 Cthulhu is Feng Shui (which I also enjoyed reading).</p></blockquote><p></p>
[QUOTE="snak, post: 999900, member: 2474"] Looking back I did make my players out to look like twinking munchkins. They are not. Aside from the occasional Monte Python slippage they are a mature bunch. In the end all I really wanted to say is that I've run a successful (fun) D20 Cthulhu game. I feel that atmosphere stems more from the keepers skill and players participation than which game mechanic is being used. I've played both Brp and D20 versions. I'm not judging which system is ultimately better. D20 has research to Brp's library use. Each BAB/skill in D20 roughly equates to 5% in Brp. The type of scenario depends on the keeper. The keeper regulates the potential consequences of a characters action. If they go in guns blazing when evasion would be better then let them experience the futility of engaging an enemy immune to gun fire. Atmosphere comes from description, pacing of action, and keeper regulation of game reality, not the type of dice you use. It's not like D20 Cthulhu is Feng Shui (which I also enjoyed reading). [/QUOTE]
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