[CoC] Enchant Item Spell Question

Angelsboi

First Post
How powerful can the items be? Like a deck of Tarot cards that allow creatures summoned from them or accuratly predict the future. In case i wanna go thr Friday the 13th the series route
 

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I'm guessing that the items created by enchant item can be as powerful or as trivial as the GM desires. Because each version of the spell would be found separately, a separate ritual would exist for creating each item, and it's totally up to the GM as to what rituals are discovered. But, as a general rule of thumb, the more powerful the item is, the greater the cost to create it. A ritual to create, say, an enchanted necklace that gives you a +2 bonus to perform checks would be pretty easy, but the tarot cards you mentioned would require at a minimum a sacrifice of permanent con points, possibly the bound soul of each creature to be summoned, maybe a human sacrifice or two, and years to complete. And lots of sanity.

On a not-quite related note, how does permanent ability drain work with spells like 'body warping' and 'mind transfer'? Could you take another body, burn its stat points, then switch back to your normal body? Also, does the str cost of mind transfer apply before or after the bodies are switched?
 

Wait, is the spell called "Enchant Item?" Whoo, you'd better not let Sean Reynolds hear about this. I mean, does the spell charm or dominate the item? I hope so, because if it doesn't, then it goes against what the word "enchant" is supposed to mean. :P
 

ROFLMAO!!

Good catch, Ryan! But, since this isnt a DnD3e book, I dont think the same rules apply.

Besides, most of the spells in CofCD20 are borrowed directly from the Chaosium books, and it was Enchant Item in those books.
 

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