NemesisPress
First Post
Any good gamer can come up with his/her own rules, but the purpose of a published set is twofold: to provide some common frame of reference for players, and to provide some playtested ideas and mechanisms.
CoC is badly underdeveloped as a game system (which is rather ironic considering the quality of the published scenarios). Sanity is thematically the centerpiece of the game, yet the Sanity rules are of little help. (Take a look at the Book of Broken Dreams if you want to see what those two tables really imply.)
If you're happy with your own house rules, that's great. In fact, I'd like to hear what ideas other CoC players have come up with. But if you are looking for an existing system that is detailed and well-designed take a look at Ravenloft and then supplement that with the Book of Broken Dreams. (By the way, whether or not you like the setting, 3rd Edition Ravenloft and the new supplement for it are extremely well written - as are the products from Netherlands Games.)
CoC is badly underdeveloped as a game system (which is rather ironic considering the quality of the published scenarios). Sanity is thematically the centerpiece of the game, yet the Sanity rules are of little help. (Take a look at the Book of Broken Dreams if you want to see what those two tables really imply.)
If you're happy with your own house rules, that's great. In fact, I'd like to hear what ideas other CoC players have come up with. But if you are looking for an existing system that is detailed and well-designed take a look at Ravenloft and then supplement that with the Book of Broken Dreams. (By the way, whether or not you like the setting, 3rd Edition Ravenloft and the new supplement for it are extremely well written - as are the products from Netherlands Games.)
Last edited: