FlyingMonkey
First Post
From what I've heard and read, one of the biggest gripes about CoC d20 is that high level characters could withstand a fair number of "deadly" blows/shotgun attacks/claw-claw-bite attacks.
If the modified mass damage rule isn't quite fatal enough for your tastes, then how about these ideas:
Option A: At character level 1, HP is determined as per the CoC d20 rules. However at subsequent levels, characters gain *1* HP. Yes, ladies and gentlemen, ONE. CON modifiers do not impact the additional HP after the 1st character level. Higher characters are tougher than your rookies but barely so.
Option B: At character level 1, HP is determined as per the CoC d20 rules. However at subsequent levels, characters gain no additional HP. Yes, ladies and gentlemen, NONE. Is that gritty enough for you?
Option B-1: Same as Option B except max out HP at 1st level, adjusted by the CON modifier.
Option C: At character level 1, HP is determined as per the CoC d20 rules. However at subsequent levels, characters gain HP at a rate equal to their CON modifier if it is positive. Otherwise, if you have a 0 or negative CON modifier then the character does not gain any HP when the character gains a level.
Option D: Same as always, the rules determining HP at level 1 are unchanged. At subsequent levels, the character's HP increases at the same rate as the Base Attack Bonus increases. Offense option characters would be be tougher than Defense type characters, but not by much.
(I don't have my rulebook with me right now so I can't illustrate this option with a by-the-numbers example)
Just some thoughts. Comments, recommendations, violent reactions, SAN loss rolls
are welcome.
FlyingM0nkey
-He who can't post without smilies-
If the modified mass damage rule isn't quite fatal enough for your tastes, then how about these ideas:
Option A: At character level 1, HP is determined as per the CoC d20 rules. However at subsequent levels, characters gain *1* HP. Yes, ladies and gentlemen, ONE. CON modifiers do not impact the additional HP after the 1st character level. Higher characters are tougher than your rookies but barely so.
Option B: At character level 1, HP is determined as per the CoC d20 rules. However at subsequent levels, characters gain no additional HP. Yes, ladies and gentlemen, NONE. Is that gritty enough for you?
Option B-1: Same as Option B except max out HP at 1st level, adjusted by the CON modifier.
Option C: At character level 1, HP is determined as per the CoC d20 rules. However at subsequent levels, characters gain HP at a rate equal to their CON modifier if it is positive. Otherwise, if you have a 0 or negative CON modifier then the character does not gain any HP when the character gains a level.
Option D: Same as always, the rules determining HP at level 1 are unchanged. At subsequent levels, the character's HP increases at the same rate as the Base Attack Bonus increases. Offense option characters would be be tougher than Defense type characters, but not by much.
(I don't have my rulebook with me right now so I can't illustrate this option with a by-the-numbers example)
Just some thoughts. Comments, recommendations, violent reactions, SAN loss rolls

FlyingM0nkey
-He who can't post without smilies-
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