DnDChick
Demon Queen of Templates
This creature is subject to change. Its not quite like I want it just yet, so check this thread every few days or so for changes. Im still trying to decide if a template is the best way to go for this creature, since a person possessed by Wendigo looses some of their previous skills and personality. Hmm...this one is a poser. Any suggestions?
WENDIGO (TEMPLATE)
A wendigo is a human upon whom the spirit of Ithaqua the Windwalker has descended, transforming him into a wild-eyed and ravenous animal with a thirst for blood and raw flesh. A person possessed by the spirit of Ithaqua loses all humanity, and undergoes disfiguring transformations. His fingers become gnarled and tipped with vicious talons, and his teeth become as sharp as the fangs of a wolf. The most terrifying change, however, occurs in the eyes. The eyes of a wendigo are wide and wild, showing none of the human spirit that once resided there. There is no compassion, no soul, and no emotion other than an undying rage and insatiable hunger. Nothing fully sates the hunger of a wendigo, and he constantly scours the wilderness for raw meat. A wendigo will voraciously devour any fresh meat it can find or kill, including human flesh.
A person possessed by Ithaqua loses all memory of his former life—his body becomes a mere vessel for the wendigo. A wendigo cannot be reasoned with, and pleas from friends and family do not make it through the rage and hunger to sway the wendigo from his quest. Even if the pleas of his victims did register in the mind of a wendigo, there would be no vestige of the person that once occupied it. That person’s soul is consumed by Ithaqua and lost forever.
Creating a Wendigo
“Wendigo” is a template that can be added to any human (hereafter referred to as the “base character.”) It’s type remains Humanoid, and it gains the subtype “Lesser Servitor Race.” It uses all the base character’s statistics and special abilities except as noted here.
Speed: Increase by 10 ft.
AC: The base character gains a natural armor class of +2
Attacks: A wendigo gains a claw and a bite attack with a base attack bonus calculated as an Offense Option investigator. Wendigo’s do not use ranged weapons or melee weapons. They are completely animalistic, preferring to attack with their claws and teeth.
Damage: Wendigos have claw and bite attacks which deal 1d6 and 1d3 damage respectively.
Special Attacks: A wendigo loses the special attacks and spells of the base character. All aspects of the person are lost when Ithaqua consumes his soul. The wendigo gains the following special attacks.
Primal Scream: A wendigo can, as a move action, emit a powerful howl of savage fury that can be heard for 2 miles. Any animal that hears this scream will try to move out of the 2-mile area by the quickest and most direct means possible. Only a Handle Animal check (DC 10 + ½ wendigo’s level + wendigo’s Charisma modifier) will calm the animal. Intelligent creatures that hear this scream must make a Sanity check or loose 1d4 points.
Spells: A wendigo can contact Ithaqua once per year. Ithaqua appears to the wendigo as a furious blizzard, his voice echoing out of the winds.
Special Qualities: A wendigo loses the special qualities of the base character. All aspects of the person are lost when Ithaqua consumes his soul. The wendigo gains the following special qualities.
Scent: A wendigo can distinguish airborne scents nearly as well as a canine at a range of up to 60 feet.
Low Light Vision: A wendigo has low-light vision.
Saves: A wendigo’s saves are calculated as an Offense Option investigator, with Fortitude receiving the high value.
Abilities: Str +4, Dex +2, Con +2, Int 3, Wis and Cha same as base character
Skills: A wendigo loses most memories of his past life, retaining ranks only in those skills that are on the Core Skills list to follow and any ranks in Cthulhu Mythos. Once the character transforms into a wendigo, his core skills change to the following: Animal Empathy, Climb, Hide, Intimidate, Jump, Knowledge (local wilderness), Listen, Move Silently, Sense Motive, Spot, Tumble, Wilderness Lore. The wendigo gets 4 per level to spend on his core skills.
Feats: The wendigo only retains any feats relating to combat or skills on its core list. A wendigo gains additional feats every 3 levels as per an investigator. A wendigo gains the Tracking feat for free if the character didn't already have it.
CR: Same as base character +1
Climate/Terrain: Any cold land
Advancement: As an investigator.
Sanity Loss: 0/1d4 (1d6 if known to the viewer)

WENDIGO (TEMPLATE)
A wendigo is a human upon whom the spirit of Ithaqua the Windwalker has descended, transforming him into a wild-eyed and ravenous animal with a thirst for blood and raw flesh. A person possessed by the spirit of Ithaqua loses all humanity, and undergoes disfiguring transformations. His fingers become gnarled and tipped with vicious talons, and his teeth become as sharp as the fangs of a wolf. The most terrifying change, however, occurs in the eyes. The eyes of a wendigo are wide and wild, showing none of the human spirit that once resided there. There is no compassion, no soul, and no emotion other than an undying rage and insatiable hunger. Nothing fully sates the hunger of a wendigo, and he constantly scours the wilderness for raw meat. A wendigo will voraciously devour any fresh meat it can find or kill, including human flesh.
A person possessed by Ithaqua loses all memory of his former life—his body becomes a mere vessel for the wendigo. A wendigo cannot be reasoned with, and pleas from friends and family do not make it through the rage and hunger to sway the wendigo from his quest. Even if the pleas of his victims did register in the mind of a wendigo, there would be no vestige of the person that once occupied it. That person’s soul is consumed by Ithaqua and lost forever.
Creating a Wendigo
“Wendigo” is a template that can be added to any human (hereafter referred to as the “base character.”) It’s type remains Humanoid, and it gains the subtype “Lesser Servitor Race.” It uses all the base character’s statistics and special abilities except as noted here.
Speed: Increase by 10 ft.
AC: The base character gains a natural armor class of +2
Attacks: A wendigo gains a claw and a bite attack with a base attack bonus calculated as an Offense Option investigator. Wendigo’s do not use ranged weapons or melee weapons. They are completely animalistic, preferring to attack with their claws and teeth.
Damage: Wendigos have claw and bite attacks which deal 1d6 and 1d3 damage respectively.
Special Attacks: A wendigo loses the special attacks and spells of the base character. All aspects of the person are lost when Ithaqua consumes his soul. The wendigo gains the following special attacks.
Primal Scream: A wendigo can, as a move action, emit a powerful howl of savage fury that can be heard for 2 miles. Any animal that hears this scream will try to move out of the 2-mile area by the quickest and most direct means possible. Only a Handle Animal check (DC 10 + ½ wendigo’s level + wendigo’s Charisma modifier) will calm the animal. Intelligent creatures that hear this scream must make a Sanity check or loose 1d4 points.
Spells: A wendigo can contact Ithaqua once per year. Ithaqua appears to the wendigo as a furious blizzard, his voice echoing out of the winds.
Special Qualities: A wendigo loses the special qualities of the base character. All aspects of the person are lost when Ithaqua consumes his soul. The wendigo gains the following special qualities.
Scent: A wendigo can distinguish airborne scents nearly as well as a canine at a range of up to 60 feet.
Low Light Vision: A wendigo has low-light vision.
Saves: A wendigo’s saves are calculated as an Offense Option investigator, with Fortitude receiving the high value.
Abilities: Str +4, Dex +2, Con +2, Int 3, Wis and Cha same as base character
Skills: A wendigo loses most memories of his past life, retaining ranks only in those skills that are on the Core Skills list to follow and any ranks in Cthulhu Mythos. Once the character transforms into a wendigo, his core skills change to the following: Animal Empathy, Climb, Hide, Intimidate, Jump, Knowledge (local wilderness), Listen, Move Silently, Sense Motive, Spot, Tumble, Wilderness Lore. The wendigo gets 4 per level to spend on his core skills.
Feats: The wendigo only retains any feats relating to combat or skills on its core list. A wendigo gains additional feats every 3 levels as per an investigator. A wendigo gains the Tracking feat for free if the character didn't already have it.
CR: Same as base character +1
Climate/Terrain: Any cold land
Advancement: As an investigator.
Sanity Loss: 0/1d4 (1d6 if known to the viewer)
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