Yes, although personally I'd bring back High Crit and give it that.So here's the thing, say you "fixed" the trident by making it 1d8, but keeping thrown. Would that be reasonable? I'd worry everyone would want to use a trident since thrown is (probably?) more often useful than versatile.
Because I transitioned to and from Light costing a die, and it must of got forgotten in the transition.Also why is handaxe not equal cost?
I'd been thinking of leaving it at the damage and properties it has in the book, but adding a new special property to it reminiscent of the Skewer trait it was given in the BECMI/Rules Cyclopedia weapon master rules (which allowed the wielder to choose to leave the weapon stuck in a hit creature, and would deal damage each round until the trident was worked loose).Yes, although personally I'd bring back High Crit and give it that.