iwatt
First Post
Also, there are some players who don't want to have open ended campaigns. some even like railroading
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For example, I'd created this huge world with dozens of cool NPCs, and many different plot ideas they could follow. But my players really just wanted to go into Dungeon-Bashing mode. So always remember to talk it through with them before. My current campaign is pretty linear (Go to A, find clue for B, proceed to C). The players are happy with it, probably cause they know whgat to do, but I still make it seem they're choosing to do this. It also is due to the fact that we play on Tuesday night from 8:00 to 12:00, so it's prety much a stress relieving activity

For example, I'd created this huge world with dozens of cool NPCs, and many different plot ideas they could follow. But my players really just wanted to go into Dungeon-Bashing mode. So always remember to talk it through with them before. My current campaign is pretty linear (Go to A, find clue for B, proceed to C). The players are happy with it, probably cause they know whgat to do, but I still make it seem they're choosing to do this. It also is due to the fact that we play on Tuesday night from 8:00 to 12:00, so it's prety much a stress relieving activity
