Dark Mistress
First Post
This product is 127 pages long. It starts with a cover, credits, and intro. (3 pages) There is no ToC beyond the bookmarks.
Chapter One – Plane of Dreams (4 pages)
This gives a nice little overview of the plane and some of the traits of the plane.
Chapter Two – Dream Burning (5 pages)
Each character has 3 dreams, hope, aspiration and goal. It has rules for burning your dreams to gain short term benefits at a long term cost. It also has rules for restoring your dreams or stealing the dreams of others. Included is 8 new dream related traits.
Chapter Three – Denizens of the Dream (8 pages)
This section talks about the types of creatures one might encounter in the Dream Plane. It includes 4 new monsters.
Chittering Dream Eater – They eat your dreams.
Denizens of Leng – Evil race native to the plane.
Oneirobound – Sleepers that have had their conscious lost in the dream world.
Qarnjthak – A huge native predator.
Chapter Four – The Island of Coliseum Morpheuon (9 pages)
It gives a nice overview of the island. Including a short history, discussion of it's society, as well as the varies locations around the island. There is a full page of rumors with DC's for finding out about them and a page of adventure seeds.
Chapter Five – Denizens of the Coliseum (30 pages)
Here is the stat blocks and information about the 16 key NPC's on the island. There is 3 new magical weapon properties, 6 new feats, and 5 new magic items.
Chapter 6 – An Overview of the Epoch (6 pages)
A overview of the Gladiator event hosted at the Coliseum once every 100 years. Including information on how to get the PC's involved in the event, as well as what NPC's are involved and why. As well as other groups that are competing in the event. It ends with a section on how to run the Khan of Nightmares the main NPC/ruler of the Coliseum. One minor artifact.
Chapter 7 – An Invitation to Damnation (12 pages)
This is the beginning of the adventure in the book. There is 4 encounters in this section. It also has a hook to get the PC's involved, rumors. It has some nice riddles I really liked in one of the encounters.
Chapter 8 – The Tests of the Coliseum Morpheuon (5 pages)
There is 34 subplots or encounter idea's in this section to help bring things to life. The PC's and DM can choose to use as many or as few as they like. Many of them lets PC's discover some of the secrets of the island and those living there. Though the DM will need to flesh them out.
Chapter 9 – The Tests of the Damnation of Epoch (20 pages)
There is ten tests. They have to accomplish goals while competing against other teams. The events are interesting, I think most PC's would enjoy them.
Chapter 10 – Secrets of the Coliseum Morpheoun (5 pages)
Here it details 6 subplots going on during the event and what happens if the PC's become involved in one of them during the events of the tests.
Appendix 1 – The Dirges (9 pages)
Stat blocks and information about one of the teams also competing in the event. This section also includes 1 new magic item, 4 new spells, and 5 new feats.
Appendix 2 – The Gray Feathers (6 pages)
Details one of the other teams competing in the event with full stat blocks and information.
Appendix 3 – Pregenerated Characters (5 pages)
4 pregenerated characters for the adventure. Some of them use other rite publishing books information such as races. Though all relevant information is in the stat blocks. There is also 2 new spells in this section.
It ends with a OGL and back cover. (2 pages)
Closing thoughts. It is very well written and interesting the art work is fair to pretty good. It gives a nice taste of the plane and I do hope they do a follow up talking about other parts of the plane as a supplement to this book. The NPC's are well done and interesting, they also had art for each one which was very nice. The adventure is very nice as it is not your normal adventure at all. It has nice use of hyperlinks in the text in key area's.
There was three flaws that I seen that bothered me about the product. One there was no ToC, I know the bookmarks work as one but I would have still liked to have seen one added to the book. No art for the new monsters, that’s kinda a big deal for me, when it comes to new monsters. The final thing is, other than on the back cover there is no mention of the adventure level or recommend number of PC's.(16-20th level) A minor flaw but I would have liked to have this information at the beginning of the adventure section.
This is one of the best high level adventures I have seen. It is nice that it is not a typical adventure as well. There was a few minor flaws and because of them I am giving it a 4.5 rating.
*note on the price that includes the soft cover book and PDF.
Chapter One – Plane of Dreams (4 pages)
This gives a nice little overview of the plane and some of the traits of the plane.
Chapter Two – Dream Burning (5 pages)
Each character has 3 dreams, hope, aspiration and goal. It has rules for burning your dreams to gain short term benefits at a long term cost. It also has rules for restoring your dreams or stealing the dreams of others. Included is 8 new dream related traits.
Chapter Three – Denizens of the Dream (8 pages)
This section talks about the types of creatures one might encounter in the Dream Plane. It includes 4 new monsters.
Chittering Dream Eater – They eat your dreams.
Denizens of Leng – Evil race native to the plane.
Oneirobound – Sleepers that have had their conscious lost in the dream world.
Qarnjthak – A huge native predator.
Chapter Four – The Island of Coliseum Morpheuon (9 pages)
It gives a nice overview of the island. Including a short history, discussion of it's society, as well as the varies locations around the island. There is a full page of rumors with DC's for finding out about them and a page of adventure seeds.
Chapter Five – Denizens of the Coliseum (30 pages)
Here is the stat blocks and information about the 16 key NPC's on the island. There is 3 new magical weapon properties, 6 new feats, and 5 new magic items.
Chapter 6 – An Overview of the Epoch (6 pages)
A overview of the Gladiator event hosted at the Coliseum once every 100 years. Including information on how to get the PC's involved in the event, as well as what NPC's are involved and why. As well as other groups that are competing in the event. It ends with a section on how to run the Khan of Nightmares the main NPC/ruler of the Coliseum. One minor artifact.
Chapter 7 – An Invitation to Damnation (12 pages)
This is the beginning of the adventure in the book. There is 4 encounters in this section. It also has a hook to get the PC's involved, rumors. It has some nice riddles I really liked in one of the encounters.
Chapter 8 – The Tests of the Coliseum Morpheuon (5 pages)
There is 34 subplots or encounter idea's in this section to help bring things to life. The PC's and DM can choose to use as many or as few as they like. Many of them lets PC's discover some of the secrets of the island and those living there. Though the DM will need to flesh them out.
Chapter 9 – The Tests of the Damnation of Epoch (20 pages)
There is ten tests. They have to accomplish goals while competing against other teams. The events are interesting, I think most PC's would enjoy them.
Chapter 10 – Secrets of the Coliseum Morpheoun (5 pages)
Here it details 6 subplots going on during the event and what happens if the PC's become involved in one of them during the events of the tests.
Appendix 1 – The Dirges (9 pages)
Stat blocks and information about one of the teams also competing in the event. This section also includes 1 new magic item, 4 new spells, and 5 new feats.
Appendix 2 – The Gray Feathers (6 pages)
Details one of the other teams competing in the event with full stat blocks and information.
Appendix 3 – Pregenerated Characters (5 pages)
4 pregenerated characters for the adventure. Some of them use other rite publishing books information such as races. Though all relevant information is in the stat blocks. There is also 2 new spells in this section.
It ends with a OGL and back cover. (2 pages)
Closing thoughts. It is very well written and interesting the art work is fair to pretty good. It gives a nice taste of the plane and I do hope they do a follow up talking about other parts of the plane as a supplement to this book. The NPC's are well done and interesting, they also had art for each one which was very nice. The adventure is very nice as it is not your normal adventure at all. It has nice use of hyperlinks in the text in key area's.
There was three flaws that I seen that bothered me about the product. One there was no ToC, I know the bookmarks work as one but I would have still liked to have seen one added to the book. No art for the new monsters, that’s kinda a big deal for me, when it comes to new monsters. The final thing is, other than on the back cover there is no mention of the adventure level or recommend number of PC's.(16-20th level) A minor flaw but I would have liked to have this information at the beginning of the adventure section.
This is one of the best high level adventures I have seen. It is nice that it is not a typical adventure as well. There was a few minor flaws and because of them I am giving it a 4.5 rating.
*note on the price that includes the soft cover book and PDF.