Doghead Thirteen
First Post
Re relationships between the characters; we've done it both ways. We've had games where the GM basically went 'OK, all your characters have to know each other, why is up to you' and we've had the 'group of strangers meet in a pub' and we've had the 'showing up for first day at work'.
They all work. It depends on the campaign. I find characters are normally pretty vague at the commencement of play, making it fairly tough for players to roleplay the characters knowing each other perfectly, whereas in a group that's been gaming together for years it's likewise difficult to roleplay not knowing each other at all.
The best balance seems to be characters who are passing acquaintances - maybe they're on-and-off regulars at the same bar - but there's a lot they don't know about each other.
They all work. It depends on the campaign. I find characters are normally pretty vague at the commencement of play, making it fairly tough for players to roleplay the characters knowing each other perfectly, whereas in a group that's been gaming together for years it's likewise difficult to roleplay not knowing each other at all.
The best balance seems to be characters who are passing acquaintances - maybe they're on-and-off regulars at the same bar - but there's a lot they don't know about each other.