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Collaborative storytelling RPG, is it a thing?
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<blockquote data-quote="Balesir" data-source="post: 6680783" data-attributes="member: 27160"><p>Yes, there are actually quite a few. I will say, though, that I have found that thinking you want few/no rules for collaborative storytelling is an illusion/trap. I have found <strong><em>collaborative</em></strong> storytelling works far better with very firm and exact rules - albeit ones very different from "traditional" roleplaying.</p><p></p><p>As a few suggestions, take a look at these:</p><p></p><p><a href="http://universalisrpg.com/" target="_blank">Universalis RPG</a>: might be a bit extreme for a first foray - there is no GM and it's definitely a "storybuilding" game. Immersive play is difficult to impossible. It is the quintessential epitome of collaborative storytelling, though - almost as if it were designed to be just that...</p><p></p><p><a href="http://www.jwarts.com/thepoolrpg.pdf" target="_blank">The Pool</a>: about as stripped down an RPG as you can get, and free (the link should take you straight to the PDF). Simple but strict mechanism designed to bring you straight to the story.</p><p></p><p><a href="http://www.dungeon-world.com/" target="_blank">Dungeon World</a>: if you want a traditional, dungeoneering theme but some very story-focussed mechanics, check this out.</p><p></p><p>PrimeTime Adventures: if you can find it... A third edition was kickstarted last year (and backers got their game - I know 'cos I was one), but the Dog Eared Designs website seems to be down... Basically a roleplaying game of making the best TV series that never was. Simple, innovative, tight rules to drive a collective story; an early storytelling game, but still one of the best.</p><p></p><p><a href="http://www.torchbearerrpg.com/" target="_blank">Torchbearer</a>: another dungeon crawl themed stroytelling game by the maker od Burning Wheel (which is also worth checking).</p><p></p><p><a href="http://www.evilhat.com/home/fate-core/" target="_blank">FATE Core</a>: A bit more traditional in structure, but with some good handles for players to grab hold of the story with. Genre neutral, more or less.</p><p></p><p>Others have mentioned Fiasco, and there's more GM-centric stuff like Sorceror and a whole basket of topic-specific games, too, but these listed will probably get you under way if you read around them (most of the sites above point to reviews, etc.).</p></blockquote><p></p>
[QUOTE="Balesir, post: 6680783, member: 27160"] Yes, there are actually quite a few. I will say, though, that I have found that thinking you want few/no rules for collaborative storytelling is an illusion/trap. I have found [B][I]collaborative[/I][/B] storytelling works far better with very firm and exact rules - albeit ones very different from "traditional" roleplaying. As a few suggestions, take a look at these: [URL="http://universalisrpg.com/"]Universalis RPG[/URL]: might be a bit extreme for a first foray - there is no GM and it's definitely a "storybuilding" game. Immersive play is difficult to impossible. It is the quintessential epitome of collaborative storytelling, though - almost as if it were designed to be just that... [URL="http://www.jwarts.com/thepoolrpg.pdf"]The Pool[/URL]: about as stripped down an RPG as you can get, and free (the link should take you straight to the PDF). Simple but strict mechanism designed to bring you straight to the story. [URL="http://www.dungeon-world.com/"]Dungeon World[/URL]: if you want a traditional, dungeoneering theme but some very story-focussed mechanics, check this out. PrimeTime Adventures: if you can find it... A third edition was kickstarted last year (and backers got their game - I know 'cos I was one), but the Dog Eared Designs website seems to be down... Basically a roleplaying game of making the best TV series that never was. Simple, innovative, tight rules to drive a collective story; an early storytelling game, but still one of the best. [URL="http://www.torchbearerrpg.com/"]Torchbearer[/URL]: another dungeon crawl themed stroytelling game by the maker od Burning Wheel (which is also worth checking). [URL="http://www.evilhat.com/home/fate-core/"]FATE Core[/URL]: A bit more traditional in structure, but with some good handles for players to grab hold of the story with. Genre neutral, more or less. Others have mentioned Fiasco, and there's more GM-centric stuff like Sorceror and a whole basket of topic-specific games, too, but these listed will probably get you under way if you read around them (most of the sites above point to reviews, etc.). [/QUOTE]
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