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Collaborative storytelling RPG, is it a thing?
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<blockquote data-quote="aramis erak" data-source="post: 6684611" data-attributes="member: 6779310"><p>A warning about Torchbearer and Mouseguard: while low on dice rolls — about 5-30 total per 2-3 hour session total for a group of 4 in Mouseguard — the dice rolls are a <u><em>major</em></u> part of the game, and much of the game pacing is due to the roll mechanics. They are VERY mechanically crunchy. Play-wise, Mouse Guard is GM-driven for half the session, player driven based upon how much they nerfed themselves during the Gm's half. Torchbearer is more GM driven.</p><p></p><p>Likewise, John Wick's <u>Houses of the Blooded</u> and <u>Blood and Honor</u> are quite dice heavy in feel - even tho the total number of dice rolls in a 4-5 hour session runs 20-40 total rolls - but 3-5 people rolling at a time. It can take quite a while to resolve one set of rolls. So, a major conflict in story may be only 3 sets of rolls total - and totally change the direction of the entire campaign... They're actually more storytelling than either Mouse Guard or Torchbearer.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6684611, member: 6779310"] A warning about Torchbearer and Mouseguard: while low on dice rolls — about 5-30 total per 2-3 hour session total for a group of 4 in Mouseguard — the dice rolls are a [U][I]major[/I][/U] part of the game, and much of the game pacing is due to the roll mechanics. They are VERY mechanically crunchy. Play-wise, Mouse Guard is GM-driven for half the session, player driven based upon how much they nerfed themselves during the Gm's half. Torchbearer is more GM driven. Likewise, John Wick's [U]Houses of the Blooded[/U] and [U]Blood and Honor[/U] are quite dice heavy in feel - even tho the total number of dice rolls in a 4-5 hour session runs 20-40 total rolls - but 3-5 people rolling at a time. It can take quite a while to resolve one set of rolls. So, a major conflict in story may be only 3 sets of rolls total - and totally change the direction of the entire campaign... They're actually more storytelling than either Mouse Guard or Torchbearer. [/QUOTE]
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