Columbus Day adventure


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If you wanted a 'real' Columbus voyage I'd say mostly things that are not allowed do to Grandma rule and TOS.:blush:

If you want a fantasized one, then perhaps a new type of humanoid. Such as finding 'elves' or 'dwarves' for the first time.
 



Well in that case...

The characters could start in the 'old world'... someplace they are familiar with. The group is contacted by an associate who has discovered that the world they live on is actually spherical instead of flat. Or maybe the other way around, it is fantasy after all! :cool: The associate and perhaps the characters themselves have a rival though who denounces their absurd claims.
So to prove it the characters have to set out and cross the great ocean to the East side of the Elven* realm by traveling west, as currently the only high profit trade route with the very distant elvish lands is a several year, difficult land and sea trip through multiple hostile areas.
The characters instead 'find' an entire continent with 'different' people on it. Either an entirely new humanoid race (example: goblins live here. Back home there are no such things as goblins. maybe kobolds, but no goblins/hobgoblins/bugbears). Or just a different "race of a race" like Drow or 'wood elves' or anything like that.
And then they become heroes by living happily with these new people for some seasons... maybe saving them from their own problems or something, and eventually returning back home full of gifts and treasures given to them in thanks by the 'different' people.
 

And then they become heroes by living happily with these new people for some seasons... maybe saving them from their own problems or something, and eventually returning back home full of gifts and treasures given to them in thanks by the 'different' people.
Heh, that's not very Columbus-y at all!

Hm - actually, this idea would probably cause your campaign to take a radically different and probably darker turn, buuuut...

What if explorers from another far away continent make their own discovery of a "New World" - which just so happens to be the PCs' Old World? Perhaps they have technology considerably more advanced than the PCs' culture, and they're out to colonize the newly discovered land and take advantage of whatever resources it has to offer.
 

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