Rather than have an entire set of rules with armor and hit points and attack rolls and movement and stuff, I was musing over the idea of combat being just a single roll. The loser is defeated.
It would need to be in a rules-lite game, and one which doesn't have a combat focus. And defeat would have to be defined as not necessarily being death - it could be surrender, KO, fleeing, etc.
Conceptually it's easy to say, of course; in practice there would be challenges to making such a system. But it would certainly help those who find combat in RPGs a bit on the boring side. A fight is no more involved than picking a lock or climbing a wall.
It does mean PCs might lose very quickly though. Needs thought!
It would need to be in a rules-lite game, and one which doesn't have a combat focus. And defeat would have to be defined as not necessarily being death - it could be surrender, KO, fleeing, etc.
Conceptually it's easy to say, of course; in practice there would be challenges to making such a system. But it would certainly help those who find combat in RPGs a bit on the boring side. A fight is no more involved than picking a lock or climbing a wall.
It does mean PCs might lose very quickly though. Needs thought!