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Combat as a single roll
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<blockquote data-quote="Shiroiken" data-source="post: 8019692" data-attributes="member: 6775477"><p>I recall an RPG that had an interesting take on this, but I can't remember it for the life of me. Every challenge (combat, social, whatever) had several options for the PCs to choose attempt. Each option was resolved independently (unless listed otherwise) with any present PCs making a single roll. Each option had a result based on the number of successes (including 0 if no PC chose it). </p><p></p><p>To use a fantasy combat example: the party comes across a group of kobolds. The characters can choose to face the charging frontline, deal with the 2 with slings, or take on the shaman.</p><ul> <li data-xf-list-type="ul">Frontline Kobolds<ul> <li data-xf-list-type="ul">Roll Melee Combat or Combat Magic<ul> <li data-xf-list-type="ul">0 Successes - every character takes 10 damage, party routed</li> <li data-xf-list-type="ul">1 Success - active characters takes 7 damage, inactive characters take 3 damage, half kobolds escape (party routed if all participants down)</li> <li data-xf-list-type="ul">2 Successes - active characters takes 5 damage, half kobolds escape</li> <li data-xf-list-type="ul">3 Successes - active characters take 3 damage, kobolds slain</li> <li data-xf-list-type="ul">4+ Successes - no damage kobolds slain</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Slinger Kobolds<ul> <li data-xf-list-type="ul">Roll Ranged Combat or Combat Magic<ul> <li data-xf-list-type="ul">0 Successes - every character takes 5 damage, Slingers escape</li> <li data-xf-list-type="ul">1 Success - every character takes 3 damage, 1 Slinger escapes</li> <li data-xf-list-type="ul">2+ Successes - no damage, Slingers slain</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Shaman Kobold<ul> <li data-xf-list-type="ul">Roll Magical Combat<ul> <li data-xf-list-type="ul">0 Successes - every character takes 7 damage, Shaman escapes</li> <li data-xf-list-type="ul">1 Success - every character takes 5 damage, Shaman escapes</li> <li data-xf-list-type="ul">2 Successes - every character takes 3 damage, Shaman slain</li> <li data-xf-list-type="ul">3+ Successes - no damage, Shaman slain</li> </ul></li> </ul></li> </ul><p>As you can see, there are reasons to engage in each option, based on what skills each character is good at. Failure, even by the default of not participating, has consequences for the party. The party only dies if the total party goes down from damage (unless the enemy has a reason to keep them alive), but they may unable to pursue this route due to the kobolds. Downed characters can be healed after combat, if possible.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8019692, member: 6775477"] I recall an RPG that had an interesting take on this, but I can't remember it for the life of me. Every challenge (combat, social, whatever) had several options for the PCs to choose attempt. Each option was resolved independently (unless listed otherwise) with any present PCs making a single roll. Each option had a result based on the number of successes (including 0 if no PC chose it). To use a fantasy combat example: the party comes across a group of kobolds. The characters can choose to face the charging frontline, deal with the 2 with slings, or take on the shaman. [LIST] [*]Frontline Kobolds [LIST] [*]Roll Melee Combat or Combat Magic [LIST] [*]0 Successes - every character takes 10 damage, party routed [*]1 Success - active characters takes 7 damage, inactive characters take 3 damage, half kobolds escape (party routed if all participants down) [*]2 Successes - active characters takes 5 damage, half kobolds escape [*]3 Successes - active characters take 3 damage, kobolds slain [*]4+ Successes - no damage kobolds slain [/LIST] [/LIST] [*]Slinger Kobolds [LIST] [*]Roll Ranged Combat or Combat Magic [LIST] [*]0 Successes - every character takes 5 damage, Slingers escape [*]1 Success - every character takes 3 damage, 1 Slinger escapes [*]2+ Successes - no damage, Slingers slain [/LIST] [/LIST] [*]Shaman Kobold [LIST] [*]Roll Magical Combat [LIST] [*]0 Successes - every character takes 7 damage, Shaman escapes [*]1 Success - every character takes 5 damage, Shaman escapes [*]2 Successes - every character takes 3 damage, Shaman slain [*]3+ Successes - no damage, Shaman slain [/LIST] [/LIST] [/LIST] As you can see, there are reasons to engage in each option, based on what skills each character is good at. Failure, even by the default of not participating, has consequences for the party. The party only dies if the total party goes down from damage (unless the enemy has a reason to keep them alive), but they may unable to pursue this route due to the kobolds. Downed characters can be healed after combat, if possible. [/QUOTE]
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