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Combat as a single roll
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<blockquote data-quote="Scott Christian" data-source="post: 8019839" data-attributes="member: 6901101"><p>The thought of a single die roll is wonderful... but how do you keep suspense? </p><p></p><p>Obviously, narration has a way to do that. But, there is joy from rolling dice. How do you keep that, and still resolve in a single die roll?</p><p></p><p>An option where there are several ties, and hence a "roll off" might keep the suspense. Kind of like the card game War; most of it is static and blah, but then you get those moments where there is a tie, and voila, everything perks up. </p><p></p><p>To keep ties a little more commonplace use a smaller die: d6. Maybe, d4. If there is a tie, then they roll d6 one at a time - the winner is the one who wins 2 out of 3?</p><p></p><p>But how do you skew it in character's favor, while still keeping it simple and keeping the "suspense" ties?</p><p></p><p>Maybe give the characters a d6 and the creatures a d4? Or listen to what the characters are going to do and then assign them a d4, d6, or d8 based off the challenge difficulty. The rogue that hides behind barrels and uses his sling gets a d8. The swashbuckler that swings from the chandelier, flips and lands on the guard to knock him out, a d4. (For some reason, I think all of my players would shoot for the d4's <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) This would still keep ties plentiful.</p><p></p><p>Or you could let the characters use their bonus (strength, dex, etc.) added to their d4 rolls. But, if they tie, then they have the two out of three roll off, without their bonus. That will leverage the odds in their favor initially, but show bad things can happen.</p><p></p><p>I am leaning towards option 2. It would still be quick, but keep suspense.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8019839, member: 6901101"] The thought of a single die roll is wonderful... but how do you keep suspense? Obviously, narration has a way to do that. But, there is joy from rolling dice. How do you keep that, and still resolve in a single die roll? An option where there are several ties, and hence a "roll off" might keep the suspense. Kind of like the card game War; most of it is static and blah, but then you get those moments where there is a tie, and voila, everything perks up. To keep ties a little more commonplace use a smaller die: d6. Maybe, d4. If there is a tie, then they roll d6 one at a time - the winner is the one who wins 2 out of 3? But how do you skew it in character's favor, while still keeping it simple and keeping the "suspense" ties? Maybe give the characters a d6 and the creatures a d4? Or listen to what the characters are going to do and then assign them a d4, d6, or d8 based off the challenge difficulty. The rogue that hides behind barrels and uses his sling gets a d8. The swashbuckler that swings from the chandelier, flips and lands on the guard to knock him out, a d4. (For some reason, I think all of my players would shoot for the d4's ;) ) This would still keep ties plentiful. Or you could let the characters use their bonus (strength, dex, etc.) added to their d4 rolls. But, if they tie, then they have the two out of three roll off, without their bonus. That will leverage the odds in their favor initially, but show bad things can happen. I am leaning towards option 2. It would still be quick, but keep suspense. [/QUOTE]
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