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Combat as a single roll
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<blockquote data-quote="MarkB" data-source="post: 8020379" data-attributes="member: 40176"><p>How involved do you want the dice roll to be? Blades in the Dark often uses a single dice roll to resolve a conflict - but each dice roll can be a discussion, a negotiation and a collaboration, with the player setting out the intended action, the GM determining how hazardous and effective that action is likely to be, other players possibly chipping in to provide assistance, the player choosing whether to commit resources of stress or equipment to improving their odds, the dice roll determining the basic outcome, and the GM narrating the results and potential consequences after which the player (and/or their fellow players) chooses whether to attempt to mitigate them.</p><p></p><p>It's just one check, but it feels meaty and involved and collaborative, which is satisfying. Just making a single roll against a set DC may feel too boring and incidental, even in a non-combat-focused game, and it may also mean that it feels like only one player is participating in the scene.</p></blockquote><p></p>
[QUOTE="MarkB, post: 8020379, member: 40176"] How involved do you want the dice roll to be? Blades in the Dark often uses a single dice roll to resolve a conflict - but each dice roll can be a discussion, a negotiation and a collaboration, with the player setting out the intended action, the GM determining how hazardous and effective that action is likely to be, other players possibly chipping in to provide assistance, the player choosing whether to commit resources of stress or equipment to improving their odds, the dice roll determining the basic outcome, and the GM narrating the results and potential consequences after which the player (and/or their fellow players) chooses whether to attempt to mitigate them. It's just one check, but it feels meaty and involved and collaborative, which is satisfying. Just making a single roll against a set DC may feel too boring and incidental, even in a non-combat-focused game, and it may also mean that it feels like only one player is participating in the scene. [/QUOTE]
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