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Combat as a single roll
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<blockquote data-quote="Gorgon Zee" data-source="post: 8022196" data-attributes="member: 75787"><p>Yup. Anytime a bad roll makes the game hugely unfun, it’s a bad plan.</p><p></p><p>I have run a lot of convention games. And sometimes, despite my best efforts at pacing, I need to get through a combat scene. Or sometimes the group is having more fun doing non-combat things.</p><p></p><p>What I do is to have each character make a roll of some form, usually an attack roll. If they are very successful, they win through unscathed. If barely successful, they lose a resource to do so. If unsuccessful, they lose multiple resources. In D&D4E, for example, if you make the hard difficulty or beat the opponent’s defense by 5, no lose. Otherwise one surge for a simple success and two surges for a fail.</p><p></p><p>Most crunchy systems have resources you can reduce like this. In Savage Worlds, I’d go with wounded / fatigued. In Rolemaster I’d roll on the C or A crit table (because it’s RM — you have to roll on a table!). Non-crunchy systems like Fate typically already have mechanisms in place for simple resolution, so we can just use them.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8022196, member: 75787"] Yup. Anytime a bad roll makes the game hugely unfun, it’s a bad plan. I have run a lot of convention games. And sometimes, despite my best efforts at pacing, I need to get through a combat scene. Or sometimes the group is having more fun doing non-combat things. What I do is to have each character make a roll of some form, usually an attack roll. If they are very successful, they win through unscathed. If barely successful, they lose a resource to do so. If unsuccessful, they lose multiple resources. In D&D4E, for example, if you make the hard difficulty or beat the opponent’s defense by 5, no lose. Otherwise one surge for a simple success and two surges for a fail. Most crunchy systems have resources you can reduce like this. In Savage Worlds, I’d go with wounded / fatigued. In Rolemaster I’d roll on the C or A crit table (because it’s RM — you have to roll on a table!). Non-crunchy systems like Fate typically already have mechanisms in place for simple resolution, so we can just use them. [/QUOTE]
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