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Combat as a single roll
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<blockquote data-quote="Bawylie" data-source="post: 8024420" data-attributes="member: 6776133"><p>Interesting. </p><p></p><p>If I were doing this in D&D it might work like this:</p><p></p><p>Players’ team picks one champion to make the check. That champion outlines some stakes. We’re gonna want to know what they want to achieve on a success or a fail. Kill all the enemies? Drive off all the enemies? Hold position long enough for something else to happen? On a loss do they intend to flee? To hang back and cover their allies’ escape? Surrender? </p><p></p><p>And what’s the DC? I think adding up all the CRs of all the enemy combatants might be a place to start. Might need an 8+ all CRs. </p><p></p><p>And what’s the check? For a fighter it might be a melee weapon attack plus 1 for each attack they can make (including whether they choose to use action surge). For a wizard it might be an arcana check plus one for each spell level of a spell slot they choose to cast (fireball would be a +3, for instance). </p><p></p><p>Obviously I haven’t tested any of this but it seems close to workable. I think instead of HP, I’d use exhaustion or an injury track like exhaustion with an extra level for each point of CON modifier. Or I guess we could roll on the level-appropriate-damage table that the DM screen has. </p><p></p><p>Once the check is resolved, we have a new scene with a new question to address. If you win, are you pursuing and can you catch your pursuers before they regroup or alert their allies? If you lost can you evade capture and escape? Or, are you left for dead while your allies escape? And can they get around back to you to heal you before you kick it? (I assume baddies generally aren’t gonna double-tap). </p><p></p><p>Curious. Might work. Might even speed up PBP considerably. That’d be interesting.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 8024420, member: 6776133"] Interesting. If I were doing this in D&D it might work like this: Players’ team picks one champion to make the check. That champion outlines some stakes. We’re gonna want to know what they want to achieve on a success or a fail. Kill all the enemies? Drive off all the enemies? Hold position long enough for something else to happen? On a loss do they intend to flee? To hang back and cover their allies’ escape? Surrender? And what’s the DC? I think adding up all the CRs of all the enemy combatants might be a place to start. Might need an 8+ all CRs. And what’s the check? For a fighter it might be a melee weapon attack plus 1 for each attack they can make (including whether they choose to use action surge). For a wizard it might be an arcana check plus one for each spell level of a spell slot they choose to cast (fireball would be a +3, for instance). Obviously I haven’t tested any of this but it seems close to workable. I think instead of HP, I’d use exhaustion or an injury track like exhaustion with an extra level for each point of CON modifier. Or I guess we could roll on the level-appropriate-damage table that the DM screen has. Once the check is resolved, we have a new scene with a new question to address. If you win, are you pursuing and can you catch your pursuers before they regroup or alert their allies? If you lost can you evade capture and escape? Or, are you left for dead while your allies escape? And can they get around back to you to heal you before you kick it? (I assume baddies generally aren’t gonna double-tap). Curious. Might work. Might even speed up PBP considerably. That’d be interesting. [/QUOTE]
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