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Combat as a single roll
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<blockquote data-quote="wagonicfolding" data-source="post: 8049589" data-attributes="member: 7025621"><p>Fate actually more or less works like this. An alternate to 4dF is 1d6-1d6 which has the same range as 2d6 but centered around zero. Damage is margin of success. On a tie (which are fairly frequent) the attacker gets a boost to their next attack. Defender succeeding by 3 gives them a boost to their next attack. The attacker succeeding by 3 or more allows them to reduce damage but inflict an additional status effect. Some stunts also trigger off of succeeding by 3 or more on an attack or defense, which also help spice up combat a bit.</p><p></p><p>Additional advantages to how Fate does it is that since rolls are centered around zero, you don't have to roll for both sides. You could do player only rolls, just taking the skill value for enemy attacks and defense. The dice margin is pretty narrow so it doesn't accommodate a lot of modifiers very well. You might want to go with an advantage/disadvantage mechanic to not inflate numbers.</p></blockquote><p></p>
[QUOTE="wagonicfolding, post: 8049589, member: 7025621"] Fate actually more or less works like this. An alternate to 4dF is 1d6-1d6 which has the same range as 2d6 but centered around zero. Damage is margin of success. On a tie (which are fairly frequent) the attacker gets a boost to their next attack. Defender succeeding by 3 gives them a boost to their next attack. The attacker succeeding by 3 or more allows them to reduce damage but inflict an additional status effect. Some stunts also trigger off of succeeding by 3 or more on an attack or defense, which also help spice up combat a bit. Additional advantages to how Fate does it is that since rolls are centered around zero, you don't have to roll for both sides. You could do player only rolls, just taking the skill value for enemy attacks and defense. The dice margin is pretty narrow so it doesn't accommodate a lot of modifiers very well. You might want to go with an advantage/disadvantage mechanic to not inflate numbers. [/QUOTE]
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