Scribble
First Post
If combat requires a specially prepared soundstage in order to make it feel exciting and different then perhaps the core rules sans environment might be lacking in some way ?
I prefer less pre-engineered balance, more swing and a sense that its possible to have fantastic non-ablative effects occur in a combat. I don't want to have to set up every conflict on a movie set to get this feel. The participants should bring the excitement, the terrain and environment are icing on the cake.
I don't see it as requiring it. I see it as icing on the cake you speak of. Characters can utilize elements of the terrain without feeling like they've sacrificed a useful action for the round.