Quasqueton
First Post
Dragon magazine, June 1983 (#74) special section:
QuasquetonThe Combat Computer
One of the most complex and tiring tasks facing the earnest Dungeon Master in an AD&D adventure is the proper and efficient resolution of melee. Combat is a blessing and a curse: On one hand, it provides the right atmosphere for conveying the thrill and the danger of the heroic fantasy milieu; indeed, without combat there could be no game. On the other hand, even the most experienced DMs find the mechanics of conducting combat to be time-consuming --- even with all the pertenent charts, tables, and rules spread out before them --- and players must wait to know the outcome while the DM is referencing and cross-referencing all of his charts and tables.
Now, help is at hand. The DRAGON Magazine Combat Computer, reproduced on cardboard stock in the center of this issue of the magazine, is designed to help the DM save time and prevent mistakes when determining "to hit" numbers for missile or melee combat. It's easy to assemble, and almost as simple to use.