Bibliophile
First Post
I'm starting up a new 3.5 campaign soon, and I came across a problem while thinking about combat descriptions. The last game I was involved in was more of a "you take x points of damage from NPC A shooting at you."
Now, I'd like this new campaign to be much more in-depth and roleplaying oriented, but where do you draw the line? Should each parry and feint be described in detail? Or should things be left with "you take X points of damage" in the interests of saving time?
So how do you all manage it and what seems to work well?
Now, I'd like this new campaign to be much more in-depth and roleplaying oriented, but where do you draw the line? Should each parry and feint be described in detail? Or should things be left with "you take X points of damage" in the interests of saving time?
So how do you all manage it and what seems to work well?