I see some Austin-ites here & I currently moved to Austin, TX now & am thinking of starting a campaign here.
We used to do some starship combat senarios & I created this feat to emulate to Combat Expertise feat for SWRPG. It kept the experienced pilot from getting blown out of space so often.
What do you think
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New Feat:
Starship Expertise
Prerequisite: Intelligence 13, Pilot 6 ranks
Benefit: A starship pilot may declare use of this feat at the beginning of his round. The pilot (and/or the crew) can take a penalty of up to -5 on starship attack rolls and add the same number (up to +5) to the starship’s defense. The changes last until the pilot’s next action. The bonus granted is a dodge bonus thus it stacks with other dodge bonuses.
Normal: A pilot not able to utilize Starship Expertise can fly defensively by applying a +2 to defense yet taking a -4 to attacks by pilot and/or gunners.
We used to do some starship combat senarios & I created this feat to emulate to Combat Expertise feat for SWRPG. It kept the experienced pilot from getting blown out of space so often.
What do you think
----
New Feat:
Starship Expertise
Prerequisite: Intelligence 13, Pilot 6 ranks
Benefit: A starship pilot may declare use of this feat at the beginning of his round. The pilot (and/or the crew) can take a penalty of up to -5 on starship attack rolls and add the same number (up to +5) to the starship’s defense. The changes last until the pilot’s next action. The bonus granted is a dodge bonus thus it stacks with other dodge bonuses.
Normal: A pilot not able to utilize Starship Expertise can fly defensively by applying a +2 to defense yet taking a -4 to attacks by pilot and/or gunners.