TerraDave
5ever, or until 2024
Also been thinking about this a lot.
But Merric, doesn't even your relatively optimized group have combats that range from 7-12 rounds. My feeling is that this things just take too many rounds, with all the related issues.
Good advice. The current series from WotC doesn't really follow it.
IF only. My big turn off with them and the chaos scar.
Try 30. More if you use suggested random encounters or bonus material from DDI.
Put those three elements together, and the cumulative effect are combats that can take greatly varying amounts of time. ....So, does 4E assume too much that the group will be effective at running/playing combat? My suspicion is that it does, and this affects people's enjoyment of the system.
But Merric, doesn't even your relatively optimized group have combats that range from 7-12 rounds. My feeling is that this things just take too many rounds, with all the related issues.
In an amusing coincidence, I happen to be reading an article on pacing in adventures in Dragon #301, and it's good advice so I'm going to summarize it.
1. Pacing means having high points (tension wise) and low points as you steadily build towards the climax. It does not mean continually rising action from the get go.
2. Break up combat encounters with non-combat encounters. In fact the article recommends never having a fight back to back.
3. Vary the non-combat encounters. The article mentions traps, NPC interaction, information, skill checks, visual descriptions, puzzles and riddles, the cut scene and the snack break. And we might as well throw a skill challenge in there for 4e.
Good advice. The current series from WotC doesn't really follow it.
I like the Dungeon Delves, which all fit this model. If they had a bit of exploration and roleplay in addition they'd be ideal for a single-session adventure.
IF only. My big turn off with them and the chaos scar.
From what I've seen of WotC adventure paths in 4e, though, they tend to have 10 or 20 combats per module, which is just ridiculous to me.
Try 30. More if you use suggested random encounters or bonus material from DDI.