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<blockquote data-quote="magic_gathering2001" data-source="post: 2762732" data-attributes="member: 32001"><p>OK heres the idea:</p><p></p><p>Forget everything you know about combat.</p><p></p><p>Each class gets points equal to 3/2s of their old BAB to spend on either attack or defense. These abilities determine which routines you can use, and how many you can use per round (see below)</p><p></p><p>The 5x5 grid is separated into a smaller 1x1 grid(size is unchanged)</p><p></p><p></p><p>Routines are separated into two categories attack and defense</p><p></p><p>[sblock=attack]attack routines have thew following characteristics:</p><p>level: the minimum number of ranks in attack the character can have to use this routine</p><p></p><p>Range: The number of adjacent squares an attack affects. Each adjacent 1x1 square in addition to the first adds 1 to the level and each ot adjacent 1x1 square adds 2 to the level.</p><p></p><p>Target: Can be high, middle right, middle left, middle, low right or low left, each target above one adds 3 to the level</p><p></p><p>Damage: Each d6 above the first adds 1 to the level(modify to d8 for two handed weapons and d4 for light) and increaseing the die by one step increases the level by 5.</p><p></p><p>Movement: the amount of movement before the attack is made: Equal to half the amount of level increase because of damage[/sblock]</p><p></p><p>[sblock=defense]</p><p>Defense Routines have the following characteristics:</p><p></p><p>Level: the minimum ranks in defense to use this routine</p><p></p><p>Target: Can be high, middle right, middle left, middle, low right or low left, each target above one adds 3 to the level</p><p></p><p>Damage resisted: Each d6 increases the level by one. Decreasing your opponents damage die(d10->d8->d6->d4->d2)</p><p></p><p>Movement: Each foot of movement increases the level by one[/sblock]</p><p></p><p>[sblock=A round of Combat]</p><p>In the beginning of combat initiative is roled(1d20+dex+feats) whoever goes first declares their action (attack routine) for the first part of the round to someone not controlling the target. The target roles a routine check (1d20+routine level)opposed by the targets routine check to identify the attack routine(failure by 10 or more indicates a misconception) then declares his coounteraction(defense routine). Then the next person in the initiative order goes and so on and so forth.[/sblock]</p><p></p><p>Comments?</p><p></p><p>Too Long?</p></blockquote><p></p>
[QUOTE="magic_gathering2001, post: 2762732, member: 32001"] OK heres the idea: Forget everything you know about combat. Each class gets points equal to 3/2s of their old BAB to spend on either attack or defense. These abilities determine which routines you can use, and how many you can use per round (see below) The 5x5 grid is separated into a smaller 1x1 grid(size is unchanged) Routines are separated into two categories attack and defense [sblock=attack]attack routines have thew following characteristics: level: the minimum number of ranks in attack the character can have to use this routine Range: The number of adjacent squares an attack affects. Each adjacent 1x1 square in addition to the first adds 1 to the level and each ot adjacent 1x1 square adds 2 to the level. Target: Can be high, middle right, middle left, middle, low right or low left, each target above one adds 3 to the level Damage: Each d6 above the first adds 1 to the level(modify to d8 for two handed weapons and d4 for light) and increaseing the die by one step increases the level by 5. Movement: the amount of movement before the attack is made: Equal to half the amount of level increase because of damage[/sblock] [sblock=defense] Defense Routines have the following characteristics: Level: the minimum ranks in defense to use this routine Target: Can be high, middle right, middle left, middle, low right or low left, each target above one adds 3 to the level Damage resisted: Each d6 increases the level by one. Decreasing your opponents damage die(d10->d8->d6->d4->d2) Movement: Each foot of movement increases the level by one[/sblock] [sblock=A round of Combat] In the beginning of combat initiative is roled(1d20+dex+feats) whoever goes first declares their action (attack routine) for the first part of the round to someone not controlling the target. The target roles a routine check (1d20+routine level)opposed by the targets routine check to identify the attack routine(failure by 10 or more indicates a misconception) then declares his coounteraction(defense routine). Then the next person in the initiative order goes and so on and so forth.[/sblock] Comments? Too Long? [/QUOTE]
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